Souls Series Wiki Forums

Would you like to react to this message? Create an account in a few clicks or log in to continue.

5 posters

    Hit-and-run tactics

    cloudyeki
    cloudyeki
    Compulsory Poster
    Compulsory Poster


    Posts : 3685
    Reputation : 101
    Join date : 2012-03-19
    Age : 32
    Location : Cali

    Hit-and-run tactics Empty Hit-and-run tactics

    Post by cloudyeki Sun Sep 09, 2012 3:44 am

    During the Archive's war today I discovered a suitable dead angle tactic for the great scythe. It only works in low lock-on areas (duke's and dark londo) but essentially it involves keeping a running pace and striking with a running r1 or 2hr2 combo or jumping attack and then getting away to gather stamina to repeat. Goes through shields, and you'll only get BS'd by missing the first hit of the 2hr2.

    Very stamina heavy, but even with just the crest shield all you need is a few paces to walk it out and go for another hit. Works well against turtles and str weapons.

    Thoughts on this style? The only weak spots I've had are the easily punishable first r2 swings.

    Edit: what I'd imagine a build made purely around this would look like. Ali BaBa the coke fiend
    Jovias-86
    Jovias-86
    Insomniac
    Insomniac


    Posts : 1369
    Reputation : 16
    Join date : 2012-03-20
    Age : 37
    Location : LORDRAN

    Hit-and-run tactics Empty Re: Hit-and-run tactics

    Post by Jovias-86 Sun Sep 09, 2012 4:21 am

    I added PW to the build... Should be fun winking

    http://tinyurl.com/989un9y
    cloudyeki
    cloudyeki
    Compulsory Poster
    Compulsory Poster


    Posts : 3685
    Reputation : 101
    Join date : 2012-03-19
    Age : 32
    Location : Cali

    Hit-and-run tactics Empty Re: Hit-and-run tactics

    Post by cloudyeki Sun Sep 09, 2012 4:25 am

    Never liked PW. When I fight against guys who use it I just kite them and use arrows.

    Maybe it'd work in dark londo since locking on is just such a bad idea, but I'd feel they'd just run away instead of standing around why I'm running around til they realize I'm hitting them through there shield.
    avatar
    Spurgun
    Chosen Undead
    Chosen Undead


    Posts : 5553
    Reputation : 119
    Join date : 2012-01-29
    Age : 27
    Location : Finland!

    Hit-and-run tactics Empty Re: Hit-and-run tactics

    Post by Spurgun Sun Sep 09, 2012 4:26 am

    This is pretty much the only tactic i use with the scythe, and it works really well. especially when you fight unlocked.
    I use the run attacks more than the r2 though, mostly because it's harder to punish them.
    avatar
    Spurgun
    Chosen Undead
    Chosen Undead


    Posts : 5553
    Reputation : 119
    Join date : 2012-01-29
    Age : 27
    Location : Finland!

    Hit-and-run tactics Empty Re: Hit-and-run tactics

    Post by Spurgun Sun Sep 09, 2012 4:27 am

    And i agree with PW, i don't want to lose life over the whole fight while you can just hit me once and turtle/dodge the rest of the fight. The damage boost isn't worth it for me.
    Jovias-86
    Jovias-86
    Insomniac
    Insomniac


    Posts : 1369
    Reputation : 16
    Join date : 2012-03-20
    Age : 37
    Location : LORDRAN

    Hit-and-run tactics Empty Re: Hit-and-run tactics

    Post by Jovias-86 Sun Sep 09, 2012 4:28 am

    Yeah the run attack if timed well spells disaster...

    No worries Eki... Your build looks perfect if you dont like PW winking
    cloudyeki
    cloudyeki
    Compulsory Poster
    Compulsory Poster


    Posts : 3685
    Reputation : 101
    Join date : 2012-03-19
    Age : 32
    Location : Cali

    Hit-and-run tactics Empty Re: Hit-and-run tactics

    Post by cloudyeki Sun Sep 09, 2012 4:38 am

    Flattery gets you everywhere Jov. I can't wait for the dlc to hit to try to kill 3 crazy people at once with a few r2s.
    Jovias-86
    Jovias-86
    Insomniac
    Insomniac


    Posts : 1369
    Reputation : 16
    Join date : 2012-03-20
    Age : 37
    Location : LORDRAN

    Hit-and-run tactics Empty Re: Hit-and-run tactics

    Post by Jovias-86 Sun Sep 09, 2012 5:43 am

    Hahah... I managed to OHKO a host and phantom last night in 1 hit... With my 55 winking
    They were not full on HP though... What a feeling... lol
    Rifter7
    Rifter7
    Hollowed
    Hollowed


    Posts : 1523
    Reputation : 69
    Join date : 2012-05-05
    Location : Tama

    Hit-and-run tactics Empty Re: Hit-and-run tactics

    Post by Rifter7 Sun Sep 09, 2012 5:49 am

    rapiers are good for strafing dash r1's too. if they get in your face you have more options and you're counters, ripostes and backstabs are lethal.

    you lose your dead angles and are vulnerable to them, and you technically lose a lot of damage too.

    maybe consider throwing one in your offhand...
    tofucactaur
    tofucactaur
    Addicted
    Addicted


    Posts : 283
    Reputation : 10
    Join date : 2012-07-04
    Location : melbourne

    Hit-and-run tactics Empty Re: Hit-and-run tactics

    Post by tofucactaur Sun Sep 09, 2012 7:39 am

    I use this attack allot, I would recommend having some poise at least, I think you could easily be stopped in your tracks with none while using this tactic.....
    this is my current build....
    http://tinyurl.com/8sf9qbo
    i chomp grass for stamina regen....
    combo i use is running 2h R1 followed by 2h r2....can rinse and repeat, or go with a followup R2

    Sponsored content


    Hit-and-run tactics Empty Re: Hit-and-run tactics

    Post by Sponsored content


      Current date/time is Mon May 06, 2024 7:51 am