by exod FEAR Thu Dec 13, 2012 1:45 pm
ZoltarTheDestroyer wrote: OmarTheFuzzy wrote:I feel that there's a bit of a false dichotomy developing here between "questing" and "invading." I would argue that an integral part of questing is having to deal with the occasional invader. (Of course, if a player really doesn't want to be invaded while questing, he or she can either play as a hollow, or simply play offline and summon NPC phantoms if one needs help with bosses.)
With respect to certain aspects of the quest, such as when a player trespasses in Alvina's forest, or darkens Anor Londo, I'd say that a player is not getting the full experience of the quest unless he or she is invaded by Catbros or Darkmoons (respectively).
I am in total agreement. Getting invaded is essential to the dark souls experience. But how hard is it to see that there are thousands of players devoted to nothing more than invading night after night- causing countless hours to be wasted, hundreds of thousands of souls to be lost- all with out ever having anything on the line themselves. Its like playing poker. When I am in human form, I am bluffing the game- basically making myself open to be called, or in this case invaded. The invaders call my bluff, and if his 'cards' are better than mine, I lose. I lose my time, I lose my souls, and I lose my progress. But if Im able to stand up to his call, and defeat him, I win... nothing. Thus only one of us are gambling i.e. taking a risk, while the other comes and go's without ever really
feeling a loss. If being invaded is "part of the experience", then why cant coming back from a night of invading with less than you started out with be too?
I feel like the invasion system is already perfect. For a darkwraith to invade they must be in human form and dying puts their bloodstain at the place they invaded from. They spawn at the bonfire where they must go to reclaim their bloodstain as a HUMAN.
they can easily be invaded by a darkmoon and lose their bloodstain. That is LITERALLY the job of darkmoons.
Now a darkwraith can only invade someone in human form. The only reason they'd be in human form (to my knowledge)is if they intend to summmon help or want to be invaded.
They either want it, or it's an unfair fight; Advantage host.
Other instances have put me invading SL600+ players when I was either 80 or 120. Not exactly ideal circumstances.
the ONLY change I would make is more in line with game mechanics than the current system.
the DW killing the host leads to the host losing 1Humanity and the DW earning 1Humanity.
When the DW is killed, a bloodstain containing 1Humanity is left behind for the host to claim, while the DW in fact suffers no immediate loss.
I think a losing Darkwraith should remain in human form but find that their bloodstain is now 1 Humanity lighter.
fair?