by BLA1NE Wed Dec 12, 2012 8:38 pm
There already is a tutorial level: The Undead Asylum.
Teaches you: basic combat mechanics, bonfires respawn you, look for ways out of or around a fight that is at first insurmountable, how to heal, how to equip gear, trying to roll while running will jump (and catches arrows with your chest if you were trying to dodge!), watch out for traps, look around corners before rushing in, how to parry, plunging attack, etc., etc.
What more do you possibly need to know in order to be able to start the game? In Dark Souls, you learn by doing--both by doing well, and from your mistakes! Having a completely in-depth tutorial would take all that learning process out of the game, and would be a huge loss for the player. It's the whole soul of the game! And it would be wasted.
Also: I definitely don't want any videos or graphical prompts 1. Interrupting my gameplay and 2. Being far too obvious. The tutorial, the way it is now, is absolutely fine. If it's too steep a learning curve for some, THEIR LOSS. Because any more tutorial would be OUR LOSS, to the fans, and that would be unacceptable of a franchise that built itself on a solid fanbase.