Acarnatia wrote:what if the player can always send items to his or her bottomless box and only withdraw at checkpoints? (bonfires or whatever replaces them) That way item burden can be added in, adding realism and a need for preparation and thinking, and not have the danger of losing heavy items.
You're desperately trying to add a convoluted system to bring back a mechanic that was removed because it doesn't work well in this type of RPG. You're screwing with the lore by having the ability to teleport weapons at no cost to the player (darksign and homeward bones) which also ruins a great feature for players to use weapons and armour as they find them. I take it would mean that consumable items like moss and humanity would also be teleported to bonfires. Sorry dude but there's no great alternative to the current system.