After playing dark souls extensively, I hope they remove non-scaling items, such as the elemental weapons, and pyromancy. If not removed, the only other way I would want it implemented that if they don`t scale with stats, they scale with area. In the burg they do 100 damage, parish 110, sens 130, etc). Whatever numbers are appropriate.
Pyromancy always felt off; I felt it should have scaled off of something, even resistance.
Either way, these were the major issues with griefers; weapons that do large amounts of damage at low levels in low level areas. The low level areas are important; if you are low level in later stages, it`s obvious it`s a conscious choice, so griefing would be just fine.
If these weapons scaled with areas, it would still allow low level play throughs. So... either get rid of them completely (my choice) or make them scale with area. Only ways that make sense IMO.
Pyromancy always felt off; I felt it should have scaled off of something, even resistance.
Either way, these were the major issues with griefers; weapons that do large amounts of damage at low levels in low level areas. The low level areas are important; if you are low level in later stages, it`s obvious it`s a conscious choice, so griefing would be just fine.
If these weapons scaled with areas, it would still allow low level play throughs. So... either get rid of them completely (my choice) or make them scale with area. Only ways that make sense IMO.