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    Discoveries you only made recently.

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    Post by Latitoast Sun Apr 28, 2013 10:00 pm

    Archer build + Capra = not good

    But I need to save Laurentius.
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    Post by Quarik Sun Apr 28, 2013 11:24 pm

    Gwyn's hard as hell to fight with a greatweapon, low Vit, and no parries.
    hey its andres
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    Post by hey its andres Mon Apr 29, 2013 12:39 am

    Fall damage is practically an instant stun. I'll fall on enemies and phantoms and the fall by itself, no attack, almost always stuns them. The only ones that I can think of that don't get stunned are the Londo Giants.
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    Post by WhatDoesThePendantDo? Mon Apr 29, 2013 12:42 am

    Giants armor min/max tryhards.... tongue
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    Post by ExplodingPenguin Mon Apr 29, 2013 1:13 am

    If you are taking on Kalameet, make sure to stock on Magical Resistant items/clothes/shield- his fire is magical damage, not fire damage.
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    Post by Dibsville Mon Apr 29, 2013 1:14 am

    ExplodingPenguin wrote:If you are taking on Kalameet, make sure to stock on Magical Resistant items/clothes/shield- his fire is magical damage, not fire damage.
    What.
    Definitely testing this.

    I wouldn't be surprised if it was magic damage. The Lightning the serpentmen in Sen's throw at you is also magic...
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    Post by Hue Mon Apr 29, 2013 2:56 am

    Dibsville wrote:
    ExplodingPenguin wrote:If you are taking on Kalameet, make sure to stock on Magical Resistant items/clothes/shield- his fire is magical damage, not fire damage.
    What.
    Definitely testing this.

    I wouldn't be surprised if it was magic damage. The Lightning the serpentmen in Sen's throw at you is also magic...

    What? all those playthroughs, i always switched from my crest shield to Effigy just to block them
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    Post by XachAttack Mon Apr 29, 2013 4:14 am

    hey its andres wrote:Fall damage is practically an instant stun. I'll fall on enemies and phantoms and the fall by itself, no attack, almost always stuns them. The only ones that I can think of that don't get stunned are the Londo Giants.

    I think even those giant guys get stunned by it lol, I can remember doing it often on accident. If I'm wrong, guess I'm thinking of something else o-O;;.
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    Post by Quarik Mon Apr 29, 2013 7:05 am

    Four Kings gives significantly more souls than the other Lords... How did I not know that?
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    Post by Green__Eagle Mon Apr 29, 2013 8:22 am

    On the PS3 there are resonance rings in the Abyss. I thought another king was spawning, but it was a ring in the distance.
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    Post by Dibsville Mon Apr 29, 2013 8:24 am

    If someone used WoG down there, it's possible.
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    Post by ResIsBestStat Mon Apr 29, 2013 10:00 am

    You can finish the game without ringing the 2 bells with a glitch.
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    Post by Marino. Mon Apr 29, 2013 12:02 pm

    ResIsBestStat wrote:You can finish the game without ringing the 2 bells with a glitch.

    I can confirm this .
    Has something to do with Sens Funhouse
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    Post by Green__Eagle Mon Apr 29, 2013 12:09 pm

    The Hawk Ring not only boosts the range of bow users, but increases the power of the arrow, too.

    Sniping in Lost Izalith. ng7, Dragonslyer Greatbow+5 using Dragonslayer Arrows. Ranged out to a dragon leg that didn't react from the hit so I know I'm hitting the same spot on the guy. Without the ring, 143 damage. With the ring, 275 damage. Basically a 72% increase in damage wearing the ring.
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    Post by Hue Mon Apr 29, 2013 12:50 pm

    Green__Eagle wrote:The Hawk Ring not only boosts the range of bow users, but increases the power of the arrow, too.

    Sniping in Lost Izalith. ng7, Dragonslyer Greatbow+5 using Dragonslayer Arrows. Ranged out to a dragon leg that didn't react from the hit so I know I'm hitting the same spot on the guy. Without the ring, 143 damage. With the ring, 275 damage. Basically a 72% increase in damage wearing the ring.

    The ring does exactly what it says on the tin, it boosts range
    It means your arrow will do full damage for a bit longer, try it at point blank range, and you will probably see no difference
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    Post by Soris Ice Goldwing Mon Apr 29, 2013 2:55 pm

    So Super Ornstein may have a glitch. His lance grab attack can grab more than one person but still do the whole animation like normally. However there is no damage to either person he picked up, lighting hit or threw to the ground.
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    Post by ResIsBestStat Mon Apr 29, 2013 2:58 pm

    Soris Ice Goldwing wrote:So Super Ornstein may have a glitch. His lance grab attack can grab more than one person but still do the whole animation like normally. However there is no damage to either person he picked up, lighting hit or threw to the ground.

    Already posted before. Get gud

    Kicking with a curved sword causes a back flip strike that deals same damage as r1
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    Post by Latitoast Mon Apr 29, 2013 4:45 pm

    Dibsville wrote:
    ExplodingPenguin wrote:If you are taking on Kalameet, make sure to stock on Magical Resistant items/clothes/shield- his fire is magical damage, not fire damage.
    What.
    Definitely testing this.

    I wouldn't be surprised if it was magic damage. The Lightning the serpentmen in Sen's throw at you is also magic...
    But my Greatshield of Artorias tanked the fire so well...

    It's magic resistance is like 50.
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    Post by befowler Mon Apr 29, 2013 4:50 pm

    The wiki (and others) have long claimed that kalameet's fire is magic/physical. But I remain suspicious of it, I often use a silver knight shield against him and it works fine. I also have had characters survive his initial attacks long enough to get the slab if they throw on flash sweat, which doesn't make sense if his fire is only magic/physical.

    Other discovery: if your channeler's trident is broken, you can still dance with it, you just don't make any sound and there is no buff. Saves on the repair powder if you are only doing it for lulz anyway.
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    Post by Latitoast Mon Apr 29, 2013 4:57 pm

    I have a build with Kalameet still alive.

    I'll go at him with a shield that has terrible magic resistance and see what happens, if I have such a shield.
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    Post by Djem Mon Apr 29, 2013 5:24 pm

    I discovered that there is a Red titanite Chunk in a chest at the ceiling of a building in Oolacile Township. It's above the spot where you get the Rubbish item. You have to do a jump to get to where it is. There is a weirdly empty room beside it too.

    I also discovered that killing Artorias on my first attempt on a SL1 run would result in me clapping myself in solitude.
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    Post by Dibsville Mon Apr 29, 2013 5:28 pm

    Djem wrote:I discovered that there is a Red titanite Chunk in a chest at the ceiling of a building in Oolacile Township. It's above the spot where you get the Rubbish item. You have to do a jump to get to where it is. There is a weirdly empty room beside it too.

    I also discovered that killing Artorias on my first attempt on a SL1 run would result in me clapping myself in solitude.
    You get to it by opening an illusory wall with a light source. Stand next to the wall with the Silver Pendant, you'll here some sort of beating sound. Every time you here that sound, that means you need to use light in that area.
    The Red Chunk can be found by going to the place where you would normally jump off for the Crest Key, but keep moving up until you reach the wall straight ahead. Don't turn left, just use a light source there.
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    Post by Djem Mon Apr 29, 2013 5:33 pm

    ^ I didn't have to use any light source to get the Red Chunk. I jumped across a small gap. What exactly are you talking about? I didn't know anything other than the Silver Pendant required a light source to get to.
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    Post by Dibsville Mon Apr 29, 2013 5:35 pm

    There are multiple illusory walls in Oolacile, it's just that no one ever pays attention to details.
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    Post by Djem Mon Apr 29, 2013 5:36 pm

    I just figured what you were talking about. Turns out I got to the Red titanite Chunk the hard way, haha. I saw the gap on the attic and instantly thought to jump it, and it worked.

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