by Rynn Mon May 13, 2013 4:59 pm
steveswede wrote:
Rynn says that backstabs contribute nothing to PvE, I have however made a very good point that they do.
You know what I could say to counter it even further. I could say they should remove multiplayer altogether, it's not essential to the game and will keep the difficulty consistent for every person that plays the game because some bosses get annihilated by people fleshed out with maxed out gear.
You know what I could also say, backstabs are more important to Dark Souls than multiplayer.
You're using a falacy in that argument by saying "We might as well do X or Y, ecause it's pretty much the same thing". No, removing multiplayer is completely different. Don't say stupid things, they don't help your point.
You've done nothing to outline why backstabs should stay, i mean really. They need to stay so that you can beat people that are 10 times your level, and to escape hairy situations in PvE? That sounds like the exact same reason I stated they need to be removed.
1: Backstabs remove risk from many encounters that should be dangerous, while also making you invulnarable to the hoard. I can safely fight 20-30 black knights at once because of the backstab mechanic, and this isn't a good thing. Enabling a player to high damage while being immune to damage makes both PvE and PvP vastly easier, and as such seems out of place in the Souls Game atmosphere.
2: many other solutions have been offered to keeping daggers interesting. First off, a riposte is still existant, but on top of this, counter damage for hitting targets in the back has been suggested, as well as other methods for keeping knives and rapiers optimal weapon choices.
I've already had a very long discussion about this, and you've been linked to it. I've got my reasoning for it being removed, and so far, the reasons you've given for why it should stay, or major points for why it should
go away.