by Green__Eagle Mon Jul 22, 2013 1:54 pm
I'm trying this in ng+ to get a taste of what it would be like.
You really feel like a tank; it's funny to saunter up, kill a guy; saunter onward; kill a guy, etc. Well... until you get to the Asylum Demon. Two hits, I'm dead.
As I sit now, I'm an hour and half into ng+ and just got back from killing Pinwheel (my first boss). I had to summon Paladin; I could not move fast enough, even with a ranged weapon, to kill the real Pinwheel in time.
You really have to think, too. I got lost in the Catacombs trying to find my way back to Firelink Shrine. You become used to running everywhere, but when you are forced to walk, you have a hard time finding your way.
Okay, about this build. Losing the Havel's Ring was a liberation. Even as a tank with full Havel's gear and shield, you need the ring of steel protection. Stamina is a problem during a fight that takes more than a couple of swings.
There are geographic hurdles, too. In the Northern Undead Asylum, to the right of the boss fog gate, there is a doorway that has a threshold that you have trouble walking over. Another problem is the staircase in the cemetery; you cannot walk up it unless you do a jumping attack. Surprisingly, you are able to do a jumping attack while being over-burdened. It's a necessary tactic to use to reach the Catacombs Blacksmith, too. If you simply walk off the ledge, you die.
I think I'm going to continue playing this guy; see what else this game has in store for me. BTW, I did have one guy invade me in the Catacombs (I'm SL78). One look at my full Havel's outfit with Dragon Tooth+5 and he b/c'd out. Good thing, too, because he would have OWNED me.