by User Mon Jul 02, 2012 11:17 pm
Have some more addition to it; The use of more than 4 (well, 6 due to ring) great fireball would be better, especially since 6 is not a lot when you use it to fight enemies in PvE. Sentinels from NG++ higher will require more than two fireballs... well, without the crown and bellowing ring when I did it. May require two still.
Fire Surge, Flame Whip, and Fire Storm pyromancies of all kind will only last so long. Having an addition of one more would be better.
Last but not least... don't use all the Chaos Pyromancies, it leaves less room for you to have quantity, in which can be more favourable than an extra effect (which is helpful if implemented right... for PvE, it's not as much as PvP). Having more than one pyromancy flame is advice able... the use of power within will add greater damage quality... good for bosses for deadlier kills.
And Rynn... give your girl something other than the dagger. Good for PvP for the fast hits... but enemies that you face later may object to that in PvE. Smough and other enemies are more so easily staggered and pushed by blunt weapons of all kinds. Poise won't defend the player much against clams or sentinels, nor other large enemies with high damage output... except for Darkwraith Swords, they seem to not stagger as much as some enemies that are lesser, dangerous wise. Pyromancy can bring you a long way, but sometimes a good back-up for emergencies may be necessary.
Hope it helps ya.