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    What the Bed of Chaos should have been?

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    Post by Seignar Tue Sep 18, 2012 8:45 pm

    To discuss the ways you would have designed this boss fight

    10X better than its actual design
    Simple, if you are in the Chaos Covenant, you might get randomly selected to defend the Bed of Chaos. The power of the chaos flame engulfs you and you become the new heart of chaos.

    Mechanics are that giant thing will be assisting you in the fight the entire way:

    - The arena is redesigned to be divided into 2 sections. The upper section is the normal arena with the giant thing, with the outer edge having a small gap in it. The moveset of the arms is changed to simply be forceful moves that will push you off the edge. The arms have 2 offensive moves. When you're up close, they will attempt to smash you. When you're in the lower section, they will unleash lava waves (somehow) that will deal heavy fire damage (Orange ring cannot protect against).

    - The lower section is a lava filled area, the way out is through a breaking the floor above by smacking pillars. The floor above will start collapsing and leaving platforms you can use to climb up.

    - Upon the boss reaching 75% HP, a scythe arm (no cutscene) will grow. This arm will have the same moveset as it does now. The scythe arms can slash through the lower section. If the boss regenerates HP over 75%, the scythe arm disappears.
    - Same process with the 2nd scythe arm, going in at 25% HP. Firestorm hits though both sections.
    - Upon hitting 50% HP, all the unbroken pillars will break (similarly as to how the ground collapses in the game)

    Tl;dr

    With the boss being a specter-type enemy that is chasing you down (and you must kill), the huge body will attempt to push you over the edge to a lower section where it can unleash powerful attacks on you. Your only escape is finding an exit quickly so you can have better level ground against the specter.

    So, feel free to discuss how YOU would have wanted this sad excuse for a boss...
    (See what I did? I gave an example so you don't have to post "give us an example")
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    Post by ErrJon6661 Tue Sep 18, 2012 8:55 pm

    This would be wonderful hahahahaha.


    Though I think the actual bed of chaos should only assist in the bossfight. The player invader should be the actual boss. The bed simply pushes the player around. If it worked the way you're proposing I fear the fight would be way to hard hahaha.
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    Post by Myztyrio Tue Sep 18, 2012 9:14 pm

    I like the first idea, as it embodies the theme of the Old Monk boss fight.
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    Post by raecor14 Tue Sep 18, 2012 11:18 pm

    i love the idea of a 2 level arena, i always though this boss sucked, it wasen't hard it was just purely time filler
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    Post by Abiathar82 Thu Sep 20, 2012 5:44 pm

    If it were truely anything other than what it is , it would be better. The orb things were lame and the bed of Chaos doesnt even really defend them. Getting through the arms into the center is just frustrating and not the kind of fun challenge that the rest of the game is. Having Chaos Servants defend it would make since , even if they were NPC servants. Like say for each of the Orbs Destroyed maybe 2-3 would spawn. Anyway I hate this fight the way it is and am not looking forward to it in NG.
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    Post by Isirith Thu Sep 20, 2012 6:03 pm

    Although cool idea's, I fear with the BB Glitch there would be far too many of those plums
    playing as the boss in this area which would make it unbeatable. Unless ofcourse it gave you a specific set of items perhaps?
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    Post by Sunlight_Warrior Fri Sep 21, 2012 2:10 am

    the boss should actually be the mothorer of the duaghters of chaos and then mini bosses before her should be the duaghters of chaos we havnt seen yet
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    Post by Sunlight_Warrior Fri Sep 21, 2012 2:12 am

    and it will give the followers of izalith more things to protect and stop people from killing our masters





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    Post by kazumoshi Fri Sep 21, 2012 2:49 am

    I think the bed of chaos, the very thing that demons came from, should've done more of that. As a boss, it could have been a writhing mass of twigs and branches in the shape of a woman. She would do things like shoot fireballs or create pillars of flame underneath you, as well as spawn an assortment of demonic creatures, chunks of branch that fall off perhaps, as you took her down.
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    Post by AzureCrow Fri Sep 21, 2012 3:21 am

    I like the idea of a tiered fight but what if instead you actually pass through the bed as the level of lost Izalith itself and descend into the heart. A pit of chaos which would be an arena surrounding the deformed but still identifiable witch of Izalith shrouded in a torn black robe.

    Then you would have to fight and defeat the spirits of the unaccounted daughters of chaos in order to make the Witch vulnerable to damage. But the trick would be that the witch can only take damage for a small period of time after each daughter falls regardless of whether she actually takes damage.

    Each daughter would represent a different aspect of pyromancy, one fast with small aoe attacks [combustion], one would tank dmg relying on slower melee [iron skin], another would have erratic attacks and dead angle [fire whip] and the last would use all distance attacks [fireball].

    They would all have 2 attacks each a larger [great] version and a smaller multi attack version, like a scatter fire orb versed a mortar great fireball. As the daughters take damage instead of staggering they would bleed lava in the range of a chaos spell which would do more damage as they grew weaker but would be delayed only punishing ppl blindly DPSing

    Once all the daughters are defeated the witch would become permanently vulnerable but all of the daughters would respawn at once as weaker versions without lava bleed and continue to respawn at increasingly smaller intervals more noticeable after the 2nd repawn. All this while the now awakened and injured Witch screams in agony and releases occasional fire tempests that cause even more damage to the daughters than you speeding up their spawns.

    Essentially you would need to kill the daughters as close to the witch as possible in order to kill her before the daughters can respawn a 3rd time. All this making it into a nightmare if drawn out the likes of which would make the 4 kings cry. twisted
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    Post by SlakeMoth Fri Sep 21, 2012 5:41 am

    A bundle of firewood.
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    Post by >Brave< Fri Sep 21, 2012 6:09 am

    Should have been an Interactive conversation with a deformed witch of izalith that explains everything that happened and that will happen if you do not take the lord soul away from her. Saddening death scene that expresses whatever music is used to match the dramatic story.

    Scenery would be the same room but with a more Great hollow feel to it. Take the path to the bottom and the music and moaning of the witch gets louder till you see a scorched bed with her lying there. Behind the bed would be nettle that's either on fire or already burned.
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    Post by BIG TIME MASTER Fri Sep 21, 2012 7:00 pm

    An all out battle against hundreds of wooden demons.
    None are particularly powerful, this is more of an endurance fight, something like fighting an army of the catacomb skeletons.
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    Post by Forum Pirate Fri Sep 21, 2012 7:39 pm

    A neon, tydyed, matress that stands up, with flaming hair at the top, and a huge toothy mouth covered in blood. The boss spews random magic at you that behaves way different than normally.

    Horizontal fire tempests shoot from the air, css that zigzag, Homing crystal soul mass style lightning spears, ect.
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    Post by BIG TIME MASTER Fri Sep 21, 2012 7:48 pm

    Forum Pirate wrote:A neon, tydyed, matress that stands up, with flaming hair at the top, and a huge toothy mouth covered in blood. The boss spews random magic at you that behaves way different than normally.

    Horizontal fire tempests shoot from the air, css that zigzag, Homing crystal soul mass style lightning spears, ect.

    Haha, and when you strike it it emits a horrifying squeak that makes you not want to strike it again.

    Upon your entry to his den the mattress bades you in a manic voice, "its nappy time!"
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    Post by Forum Pirate Fri Sep 21, 2012 8:06 pm

    The battle theme is creepy circus music and the arena is just as colorful and disturbing as the bed its self. Instead of the instant death pits that show up its carnivorous horse dolls and books that zip around knocking the player over (leaving them vulnerable to the magic)
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    Post by BIG TIME MASTER Fri Sep 21, 2012 8:11 pm

    This is getting better by the minute!

    When he kills you he devours your corpse and the loading screen returning you to the last bonfire is a series of heinous and bizarre images accompanied by even weirder noises.
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    Post by Forum Pirate Fri Sep 21, 2012 8:23 pm

    If he kills you you're also infected with "chaos" that turns you all neon and tyedyed, but if you try to cast it picks a spell at random and casts that instead, reguardless of requirements, and you honk when you take damage.
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    Post by BIG TIME MASTER Fri Sep 21, 2012 8:27 pm

    Im feeling something like a.......WABBAJACK



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    Post by VinheimProfessor Sat Sep 22, 2012 9:14 am

    A gigantic boss and anytime you get a good hit on it, the blood hits the floor and becomes another monster. Like the mythological hydra. You could see it mutating things as you fight as the fire of chaos did to the Witch and Her Daughters.
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    Post by Rynn Sat Sep 22, 2012 12:45 pm

    The same bed of chaos we currently have, without orbs or the falling floor gimmick. Just a very large HP pool. The armors should slam into the ground and stay there for a moment, and we run up them to get to where the boss is vulnerable, hit it a few times, then jump off before it hits us with chaos fire.

    Still a gimmick, but not an incredibly annoying next to no skill one.

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