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    Arena Healing - Fair, Unfair or BBQ?

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    Post by Glutebrah Fri Nov 02, 2012 11:32 am

    felclef wrote:
    RantFromRant wrote:(but i do dislike all these new builds with 12 faith only for heal, really guys? weak.)

    THIS... A lot of then is popping... This thing of switching to tali and then heal, then switching back is the main reason I started it... It's kinda bizarre, I'd say...

    Someone knows exactly how much time is between defeat and respawn? bc a heal of Fai:12 would need about 3 casts to full a 1400+HP, doesn't it? Seems like a waste of Att and Fai to me, at first glance...

    the spawn is fast but you can easily run and hide before they respawn and get off alot of heals.
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    Post by RANT Fri Nov 02, 2012 11:32 am

    i think its just more for not having low vit or healing that 30% vit they lost on that last round.
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    Post by Glutebrah Fri Nov 02, 2012 11:44 am

    RantFromRant wrote:i think its just more for not having low vit or healing that 30% vit they lost on that last round.

    i remeber one match i won after i was in RTSR, so i actually decided to go noob mode and put on dusk crown and Bellowing ring, went to the roof stair case waited for the guy to run up stairs and one shotted him with Fire tempest.
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    Post by sparkly-twinkly-lizard Fri Nov 02, 2012 12:22 pm

    the requirement for regular magic barrier is 16, 2 more points and you could twop or emit force,
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    Post by Knight Alundil Fri Nov 02, 2012 1:02 pm

    I dont really think it can be abused. If someone is casting it alot then that means a few different things-

    They've allocated more attunement points than the average healer so they're at a disadvantage elsewhere.

    You're letting them get the distance to heal constantly.


    If they're healing constantly between battles and they're constantly winning then that just means theyre better than you. Even with the extra points stuck into faith and attunement; they're better than you.
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    Post by Glutebrah Fri Nov 02, 2012 1:35 pm

    Knight Alundil wrote:I dont really think it can be abused. If someone is casting it alot then that means a few different things-

    They've allocated more attunement points than the average healer so they're at a disadvantage elsewhere.

    You're letting them get the distance to heal constantly.


    If they're healing constantly between battles and they're constantly winning then that just means theyre better than you. Even with the extra points stuck into faith and attunement; they're better than you.

    what if i kill him first but have 30% life left he kills me next round with me starting at 30% life, but i still get him down to 1 hit from death, he heals to full then turtles for a draw.

    i know what your saying though nothing wrong with healing, everyone has the option to do it, how ever it does not put you at a disadvantage else were. say you start as a bandit, put 2 points in Attunement, and 2 points in faith and you can cast heal 5x for a total of 4 stat investment. most people will take 4pts from vitality and only lose around 50HP-100HP (depending if they use life modifiers like MoM or RoFaP)

    that 50-100HP is completely off set by the 5 heal they have, so there is no disadvantage.
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    Post by Knight Alundil Fri Nov 02, 2012 1:42 pm

    Glutebrah wrote:what if i kill him first but have 30% life left he kills me next round with me starting at 30% life, but i still get him down to 1 hit from death, he heals to full then turtles for a draw.

    Then it was a good thing he had that heal on him so he could save his win-steak, wasn't it?

    i know what your saying though nothing wrong with healing, everyone has the option to do it, how ever it does not put you at a disadvantage else were. say you start as a bandit, put 2 points in Attunement, and 2 points in faith and you can cast heal 5x for a total of 4 stat investment. most people will take 4pts from vitality and only lose around 50HP-100HP (depending if they use life modifiers like MoM or RoFaP)

    that 50-100HP is completely off set by the 5 heal they have, so there is no disadvantage.

    That loss of 50-100hp is the disadvantage. Doesn't matter if it's a big one or a small one it's still a disadvantage. If it's such a tiny little disadvantage in your eyes why don't you play that build then?
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    Post by Glutebrah Fri Nov 02, 2012 1:48 pm

    Knight Alundil wrote:
    Glutebrah wrote:what if i kill him first but have 30% life left he kills me next round with me starting at 30% life, but i still get him down to 1 hit from death, he heals to full then turtles for a draw.

    Then it was a good thing he had that heal on him so he could save his win-steak, wasn't it?

    i know what your saying though nothing wrong with healing, everyone has the option to do it, how ever it does not put you at a disadvantage else were. say you start as a bandit, put 2 points in Attunement, and 2 points in faith and you can cast heal 5x for a total of 4 stat investment. most people will take 4pts from vitality and only lose around 50HP-100HP (depending if they use life modifiers like MoM or RoFaP)

    that 50-100HP is completely off set by the 5 heal they have, so there is no disadvantage.

    That loss of 50-100hp is the disadvantage. Doesn't matter if it's a big one or a small one it's still a disadvantage. If it's such a tiny little disadvantage in your eyes why don't you play that build then?

    the reason i said its not a disadvantage is because the heals heal alot more then the 50-100HP they don't have.

    the build i play has about 400-600HP less then the average PVPer, most roll with 1800HP+ i roll with 1400HP. (and when you factor in the 20HP drain every time i get hits with Chaos blade even if it doesn't cause damage or hits their shield) the gap is more. i really only have 1200-1300 effective HP once you factor in how much life Chaos blade generally drains from me.

    im saying its good he had the heal so he can turtle and save win streak, but doesn't make him a better player, i can easily turtle for wins after one kill but that is not fun, and fun is more important then win streaks for me.
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    Post by Knight Alundil Fri Nov 02, 2012 2:05 pm

    Glutebrah wrote:
    Knight Alundil wrote:
    Glutebrah wrote:what if i kill him first but have 30% life left he kills me next round with me starting at 30% life, but i still get him down to 1 hit from death, he heals to full then turtles for a draw.

    Then it was a good thing he had that heal on him so he could save his win-steak, wasn't it?

    i know what your saying though nothing wrong with healing, everyone has the option to do it, how ever it does not put you at a disadvantage else were. say you start as a bandit, put 2 points in Attunement, and 2 points in faith and you can cast heal 5x for a total of 4 stat investment. most people will take 4pts from vitality and only lose around 50HP-100HP (depending if they use life modifiers like MoM or RoFaP)

    that 50-100HP is completely off set by the 5 heal they have, so there is no disadvantage.

    That loss of 50-100hp is the disadvantage. Doesn't matter if it's a big one or a small one it's still a disadvantage. If it's such a tiny little disadvantage in your eyes why don't you play that build then?

    the reason i said its not a disadvantage is because the heals heal alot more then the 50-100HP they don't have.

    the build i play has about 400-600HP less then the average PVPer, most roll with 1800HP+ i roll with 1400HP. (and when you factor in the 20HP drain every time i get hits with Chaos blade even if it doesn't cause damage or hits their shield) the gap is more. i really only have 1200-1300 effective HP once you factor in how much life Chaos blade generally drains from me.

    im saying its good he had the heal so he can turtle and save win streak, but doesn't make him a better player, i can easily turtle for wins after one kill but that is not fun, and fun is more important then win streaks for me.

    Perhaps he only has fun if he's getting win streaks?

    And btw that paragraph of stats you just wrote out doesn't really change anything, this is all choices you make just the same as him making a choice to grab heal happy
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    Post by Glutebrah Fri Nov 02, 2012 2:29 pm

    Knight Alundil wrote:

    Perhaps he only has fun if he's getting win streaks?

    And btw that paragraph of stats you just wrote out doesn't really change anything, this is all choices you make just the same as him making a choice to grab heal happy

    i thought you were asking why i didn't play with a build with 50-100HP less.. so i was saying my build has about 500-600HP less.
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    Post by TehInfamousAmos Fri Nov 02, 2012 2:35 pm

    Screw it - join the crowd.

    http://tinyurl.com/bhtjpog
    (For when I am not going to heal)

    http://tinyurl.com/ato3cyu
    (For when I will be lacking courtesy and healing)
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    Post by RANT Fri Nov 02, 2012 4:14 pm

    yay to trying hard amos! lol
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    Post by TehInfamousAmos Fri Nov 02, 2012 4:39 pm

    Haha - A VOTE FOR AMOS IS A VOTE FOR CHEAPNESS!

    #RANT2012
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    Post by PRH2 Fri Nov 02, 2012 4:58 pm

    I usually heal in between rounds, but i'm also invested in faith. I see np with it. and it cast so slow that if you stay close enough to your opponent it's a free bs when they try it during combat.
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    Post by tofucactaur Sat Nov 03, 2012 12:24 am

    the heal in the arena is fairly annoying.....i found it most annoying when it is uncalled for.... i fought a very good player the other day, but the most annoying thing was, if i only hit him once for very little damage, he still healed in between rounds.....and he was a VIT gouge....and he was wearing MoM....
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    Post by lordgodofhell Sat Nov 03, 2012 12:30 am

    After trying the arena out I decided to use my faith build which already had great heal attuned. Arena is slanted towards faith builds no doubt about it.

    On this particular build I have Great Heal, Wrath of the Gods, and GMB attuned. But I also have a dark magic mage, no magic fast roll melee, and a str build. This one I am mentioning is a mid roller with Leo SKS.

    I see no problem in using healing miracles at all. In my opinion the whole "no heal" arena logic is the same as saying no spells at all in the arena. One could take it further and say no fast weps or no heavy poise or no vit gouging. If we learn to play effectively, we can defeat any build. The first win in the 3 minute arena has been important in deciding the victor in my experiences.
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    Post by felclef Mon Nov 05, 2012 6:08 pm

    tofucactaur wrote:the heal in the arena is fairly annoying.....i found it most annoying when it is uncalled for.... i fought a very good player the other day, but the most annoying thing was, if i only hit him once for very little damage, he still healed in between rounds.....and he was a VIT gouge....and he was wearing MoM....

    Canvas Talisman, Fai:24, 2 slots for GMB and GH, Str:14, Dex:14 for Uchi and GScythe, both elemental... A lot of Vit, with FaP and MoM... Such and a**hole? lol

    Just kiding, I know that with enough effort, every build is "defeatable", and IMHO, it's not as cheap as Pursuers... Man, this thing is a PITA with PSN's lag sad

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