I don't understand when you're supposed to attack. Whenever someone becomes aggressive their opponent counter attacks, causing damage and anything else that was desired. But if no-one attacks then nothing progresses in the match.
I do understand that openings are needed to be made in order to move a fight along, but I don't get how to make these openings appear. Any competent player knows to not open themselves to attacks, thereby preventing the match to progress on either side because both players don't want to get hit.
When someone blocks a hit, damage is negated, but people don't like it when you block all the time. But what else are you supposed to do? Your main goal is to defeat your opponent/have fun, but how can that happen if nothing progresses any further than both people blocking hits because neither of them want to lose?
I've seen people roll through certain attacks then pull off a rolling attack, but by doing that they open themselves up to a followup attack from their target, causing them to get hit for more damage seeing as rolling attacks aren't generally powerful, with the exception of some weapons.
Parrying is definently a concept I understand to move a match along, but there needs to be an aggressor for it to work, and since both of you know that once either of you swings the other will dodge/block it and smack you right back.
I'm an analytical fighter, so I'm hardly ever the first person to attack, so I'de like some insight on this.
Sorry the lengthy post, but this is something I've never really understood.
I do understand that openings are needed to be made in order to move a fight along, but I don't get how to make these openings appear. Any competent player knows to not open themselves to attacks, thereby preventing the match to progress on either side because both players don't want to get hit.
When someone blocks a hit, damage is negated, but people don't like it when you block all the time. But what else are you supposed to do? Your main goal is to defeat your opponent/have fun, but how can that happen if nothing progresses any further than both people blocking hits because neither of them want to lose?
I've seen people roll through certain attacks then pull off a rolling attack, but by doing that they open themselves up to a followup attack from their target, causing them to get hit for more damage seeing as rolling attacks aren't generally powerful, with the exception of some weapons.
Parrying is definently a concept I understand to move a match along, but there needs to be an aggressor for it to work, and since both of you know that once either of you swings the other will dodge/block it and smack you right back.
I'm an analytical fighter, so I'm hardly ever the first person to attack, so I'de like some insight on this.
Sorry the lengthy post, but this is something I've never really understood.