A topic regarding armor defenses, I think that Dark Souls 2 should include an enhancement system on armor. Armors would have 1 or 3 slots of enhancement that you could use to uniquely improve the armor's performance. Your options would be (Their is no redo after you make an option, for balancing purposes):
1) Reduce damage from Slash/Thrust/Crush/Regular/Magic/Fire/Lightning by 2%
2) Increase Bleed/Poise/Toxin resistance by 5% (The armor's current resistance)
3) Reduce critical damage by 4%
The current armor system of Dark Souls is nice, but in the end it leads to players just using the same best armor (Note the Giants and pre-patched Gold-hemmed/maiden). This would make damage types meaningful.
Of course I just say armor, but I think to some extent the same could be done for weapons, but that would be easy to break.
So, I think the idea of enchanting has been a bit...overdone from my experiences and I'm not sure if any of you would like to see this in a souls game, but I would like to hear what you think about an armor enhancement systems.
1) Reduce damage from Slash/Thrust/Crush/Regular/Magic/Fire/Lightning by 2%
2) Increase Bleed/Poise/Toxin resistance by 5% (The armor's current resistance)
3) Reduce critical damage by 4%
The current armor system of Dark Souls is nice, but in the end it leads to players just using the same best armor (Note the Giants and pre-patched Gold-hemmed/maiden). This would make damage types meaningful.
Of course I just say armor, but I think to some extent the same could be done for weapons, but that would be easy to break.
So, I think the idea of enchanting has been a bit...overdone from my experiences and I'm not sure if any of you would like to see this in a souls game, but I would like to hear what you think about an armor enhancement systems.