I though a lot about this lately : The way magic was executed in Demon's
and Dark Souls. In Demon's one can spam magic all day as long as they
have spices but risks the player by leeaving them open for a moment.
Dark souls gives you a limited amount and lets you refill at the bonfire
at the cost of respawning enemies.
In Demon's Souls I enjoyed
using magic on small enemies throughout the level and having fun with
how pretty it was to soul ray a beast in the face.
In Dark Souls
though, I rationed my spells and saved them for invaders and the boss. I
want to see more magic being used throughout the regular game rather
than just pvp or boss fights. Sure they make it balanced and reasonable
to save your magic via enchanted weapons that derive power off of your
magic stats. but then you are left with a character that uses mainly
weapons rather than the magic you intended on relying on when you chose a
mage
and Dark Souls. In Demon's one can spam magic all day as long as they
have spices but risks the player by leeaving them open for a moment.
Dark souls gives you a limited amount and lets you refill at the bonfire
at the cost of respawning enemies.
In Demon's Souls I enjoyed
using magic on small enemies throughout the level and having fun with
how pretty it was to soul ray a beast in the face.
In Dark Souls
though, I rationed my spells and saved them for invaders and the boss. I
want to see more magic being used throughout the regular game rather
than just pvp or boss fights. Sure they make it balanced and reasonable
to save your magic via enchanted weapons that derive power off of your
magic stats. but then you are left with a character that uses mainly
weapons rather than the magic you intended on relying on when you chose a
mage