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    Post by FattyOfDoom Tue Jan 08, 2013 9:27 pm

    Do little "nods" at characters in lordran. Not obvious, but you know. They could say

    "There is rumour of a creature, weak but leeching off a god. What a peculiar creature!"

    (This is me nodding at Pinwheel)

    I really hope they do this, because it doesn't matter much but would be nice to notice on your travels happy

    What do you think?
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    Post by Serious_Much Tue Jan 08, 2013 9:28 pm

    I'm more for subtle reinventions of bosses and characters like they did in dark souls, though i guess they got away with that because noone bought demons souls silly
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    Post by FattyOfDoom Tue Jan 08, 2013 9:40 pm

    I'd hate that, especially because of the Asylum Demon. Used it 3x in ONE game. Stupid :/
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    Post by Serious_Much Tue Jan 08, 2013 9:44 pm

    Thing is though, how could they make dialogue that would be relevant to both the game present and to make a nod to the old game?

    I mean there's stuff like in borderlands two where they have a guy complaning about getting shot in the knee, but thats a whole other ballgame
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    Post by FattyOfDoom Tue Jan 08, 2013 9:50 pm

    Depends on the time frame.

    If the games is based on the future, then maybe stories whispered from ear to ear.

    If the game is in the past, then maybe they've been around for longer than we know? Gywn we don't know, nor pinwheel, nor nito.

    Hopefully this makes sense silly
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    Post by Serious_Much Tue Jan 08, 2013 9:54 pm

    It makes sense, I would personally love to meet a young gwyn or a travelling (preferrably real) gwynevere, though rather than just dialogue, again maybe id prefer them to be an enemy or something.

    I'd personally love a tongue in cheek mob that is basically a less evolved pinwheel and pretty much cannon fodder lol!
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    Post by FattyOfDoom Tue Jan 08, 2013 10:11 pm

    That would be great, if I could see Gywnevere I'd rate the game 20/10 instantly
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    Post by ClassicBlaze Wed Jan 09, 2013 2:33 am

    FattyOfDoom wrote:That would be great, if I could see Gywnevere I'd rate the game 20/10 instantly

    Mhmm...tell me, why do I have the feeling that you got the wrong intentions in mind?
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    Post by The Letter X Wed Jan 09, 2013 3:44 am

    I'd love to see something like that concerning Solaire finding, or becoming, his own sun. Providing it is set in the future of course.
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    Post by MosquitoPower Wed Jan 09, 2013 4:14 am

    Serious_Much wrote:It makes sense, I would personally love to meet a young gwyn ...

    How cool would it be if during a boss fight a young Gwyn jumped in to help with the last 3/4 of the bosses health.
    (Sort of like what Biorr does in Demons Souls)

    After the fight you could talk to him and he could say something about being on an adventure.

    Extra craziness would be if you attacked him you weapon would just bounce off him like you hit a wall.
    Gwyn could then say something tough like:
    "Come back after you get some skill"
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    Post by Ashran Wed Jan 09, 2013 4:38 am

    SUDDEN REALIZATION: What if DkSII is about running away from Lordran or trying to end the "Age of Fire"? We could help Gwyn taking one of the gods souls and then seeing whats happening...
    WE NEED TO GO BACK, SCARFY!
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    Post by FattyOfDoom Wed Jan 09, 2013 4:56 am

    Ashran wrote:SUDDEN REALIZATION: What if DkSII is about running away from Lordran or trying to end the "Age of Fire"? We could help Gwyn taking one of the gods souls and then seeing whats happening...
    WE NEED TO GO BACK, SCARFY!

    This
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    Post by Shkar Wed Jan 09, 2013 5:23 am

    Ashran wrote:SUDDEN REALIZATION: What if DkSII is about running away from Lordran or trying to end the "Age of Fire"? We could help Gwyn taking one of the gods souls and then seeing whats happening...
    WE NEED TO GO BACK, SCARFY!

    At that point it seems like nothing more than a repeat of Dark Souls.
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    Post by Ashran Wed Jan 09, 2013 5:24 am

    Shkar wrote:
    Ashran wrote:SUDDEN REALIZATION: What if DkSII is about running away from Lordran or trying to end the "Age of Fire"? We could help Gwyn taking one of the gods souls and then seeing whats happening...
    WE NEED TO GO BACK, SCARFY!

    At that point it seems like nothing more than a repeat of Dark Souls.

    Nope, just a prequel. In Dark Souls we arrive in a dying world. Why is it dying? Maybe in Dks2 we have to "kill" it.
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    Post by Shkar Wed Jan 09, 2013 5:31 am

    Ashran wrote:
    Shkar wrote:
    Ashran wrote:SUDDEN REALIZATION: What if DkSII is about running away from Lordran or trying to end the "Age of Fire"? We could help Gwyn taking one of the gods souls and then seeing whats happening...
    WE NEED TO GO BACK, SCARFY!

    At that point it seems like nothing more than a repeat of Dark Souls.

    Nope, just a prequel. In Dark Souls we arrive in a dying world. Why is it dying? Maybe in Dks2 we have to "kill" it.

    From creates bleak games, but I haven't heard of them producing games where you have to play the bad guy and, too be honest, I can not think of any logical reason where the hero's goal is to kill their own world silly
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    Post by Ashran Wed Jan 09, 2013 5:51 am

    The bad guy? The "Age of Fire" is only a lie. A stolen and fragile peace that will inevitably fall. A good hero will seek the peace in the dark, the adaptation to that world.
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    Post by Shkar Wed Jan 09, 2013 8:20 pm

    Ashran wrote:The bad guy? The "Age of Fire" is only a lie. A stolen and fragile peace that will inevitably fall. A good hero will seek the peace in the dark, the adaptation to that world.

    Really? Because the only times the world has come close to "dark" it hasn't ended well. Look at the rampant demons and undead. Look at OOLACILE. Hell, between soul sucking monsters and the safety of civilization, I will turn down the monsters every time.

    Besides, he specifically said, "Maybe we have to "kill" it." When talking about the world. I dare you to find a reason why we would actively want to kill the world.
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    Post by Ashran Wed Jan 09, 2013 8:28 pm

    The demons were unleashed in the world because of the witch of izalith trying to duplicate the flame. And about Oolacile, well... No fun without baddies.
    And about "killing" the wolrd i meant finishing the age of fire cycles.
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    Post by Serious_Much Wed Jan 09, 2013 8:42 pm

    Well, there isn't really a good ending. Your two choices are die selflessly for the Gods who tyrannise humanity and wish to keep them as slaves to their will, or selfishly extinguish the flame to become the lord of the world..

    Both are kinda immoral in their own right, it's up to you to decide which is better. I think the dark lord ending is better. I mean you simply take the place of the gods in ruling over humanity and using them to your own means, but in that way its the same as the gods.. Only you're not dead(er)
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    Post by FattyOfDoom Wed Jan 09, 2013 9:13 pm

    If I do become lord of the world, I'll give my peeps cookies.

    VOTE FATTY
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    Post by ClassicBlaze Wed Jan 09, 2013 9:19 pm

    I would gladly let anyone sacrifice their lives if it means another thousand years of peace, because so far, there has been no hope in the deep Abyss in wich all these Darkwraiths spawn, and Ollacile is another prime example of what will happen to the entire world if the flame dies.
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    Post by Serious_Much Wed Jan 09, 2013 9:24 pm

    This debate right here is exactly why i love the worlds from make. No absolute morality, no true good or bad..

    Except way of the white, they're actually and technically the most pure and good ideal in the entire game, with no underlying selfish motive driving them
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    Post by FattyOfDoom Wed Jan 09, 2013 9:25 pm

    But... That sexy bloated head gear

    :mask-father: <--- Even sexier than that
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    Post by ClassicBlaze Wed Jan 09, 2013 9:28 pm

    Serious_Much wrote:This debate right here is exactly why i love the worlds from make. No absolute morality, no true good or bad..

    Except way of the white, they're actually and technically the most pure and good ideal in the entire game, with no underlying selfish motive driving them

    Dont they send their undead servants to suicidal missions? like Rhea for instance.
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    Post by Serious_Much Wed Jan 09, 2013 9:38 pm

    ClassicBlaze wrote:
    Serious_Much wrote:This debate right here is exactly why i love the worlds from make. No absolute morality, no true good or bad..

    Except way of the white, they're actually and technically the most pure and good ideal in the entire game, with no underlying selfish motive driving them

    Dont they send their undead servants to suicidal missions? like Rhea for instance.

    She willing went herself.. in fact she's the leader of that group. Plus they get nothing for kindling all the bonfires, just aid to others.

    Thats probably why the way of the white has no ranks and you are told it's mission is to kindle, which gives players in other worlds extra estus. I think it's as nice symbolic gesture on the part of the developers.

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