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    Massive OXM article this month with details on Dark Souls 2

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    Massive OXM article this month with details on Dark Souls 2 Empty Massive OXM article this month with details on Dark Souls 2

    Post by Back Lot Basher Fri Jan 11, 2013 10:11 pm

    I hope I'm not duplicating information that's already been posted here someplace, but when my copy of Official Xbox Mag arrived, I was pleasantly surprised to see that they were featuring a six page spread on the new DkS game. They don't have the new issue online yet, but if anyone is interested, it should be on newstands. Some of the highlights:

    Bonfires, blacksmiths, and armor upgrade systems return.

    World will be the same size as DkS 1

    Multiplayer will be server based, not P2P. The writer did bring up the issue of server based play being organized by region, rather than worldwide.

    During the interview with Shibuya, some small details about setting and general themes was revealed. "Time" was one of the key elements, although he didn't elaborate much, other than to say that "the idea of eras" was part of this. OXM speculated that the concept of eras, seeing places and people that existed prior to the main game, might be explored more (as it was in the DLC).

    From page 50: "There were a lot of hidden story elements that some players may have missed, and I'm hoping to make some a little bit more clear or directly expressed...Not just with the story, but with messaging and other elements that were very subtle in Dark Souls....I'm a person that likes to be a little more direct than subtle."

    He also speaks of making a game where the story is more pronounced and more defined by players choice than before. Much of what he meant, exactly, remained vague.

    Interestingly, Shibuya also revealed that the new Undead Chariot Riders act as executioners "against anyone that does anything bad or evil; these are key enemies in the game." So, it seems punishment of "sinful" characters is being taken out of the hands of covenants, and being doled out by AI. No info on the specific role of covenants was provided.

    He talked about one of the new areas, which is a massive waterfront cove (with a bit of description), and hinted that "being on a boat is something we're seriously considering. Again, the specifics were cryptic.

    We've already heard rumblings that the new game with ease new players in better, giving a clear explanation of how the game system works. Shibuya reiterated this to some degree, saying that the game will provide "a good introduction as to what the game is about and how it should be played. He hopes that an "adjustment" to how the series welcomes gamers "will help draw in players right away and get them hooked without immediately making them feel rejected or incompetent".

    They ended the article by noting that the game was 25% complete.
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    Post by Bloodpact91 Fri Jan 11, 2013 10:29 pm

    I haven't finished my first playthrough yet , but DkS 2 seems to be going in the right path happy

    Any idea when it's supose to come out?
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    Massive OXM article this month with details on Dark Souls 2 Empty Re: Massive OXM article this month with details on Dark Souls 2

    Post by Phoenix Rising Sat Jan 12, 2013 12:57 am

    Wow they're really ramping up the hype on this one...
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    Post by Back Lot Basher Sat Jan 12, 2013 1:40 am

    Bloodpact91 wrote:I haven't finished my first playthrough yet , but DkS 2 seems to be going in the right path happy

    Any idea when it's supose to come out?

    Don't quote me, but a friend of mine said he read somewhere it would be in 2014. But I don't have any links that confirm this.
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    Post by ChizFreak Sat Jan 12, 2013 3:35 am

    Strangely enough, this seems it's exactly the same info gathered in the EDGE interview, making me think it's in fact the same interview, and OXM simply made their own translation. The scans we got from the magazine containing the interview weren't fully readable so there are one or 2 bits of info here I didn't know about. But it's still strange, I'm gonna guess all the info we didn't know was in the unreadable part of the scan. Thanks for the info.
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    Post by ChizFreak Sat Jan 12, 2013 3:56 am

    Oh I forgot, I will add the missing info to the main thread.
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    Post by eminusx Sat Jan 12, 2013 4:23 am

    Bonfires - yay!

    Waterfront cove - yay!

    25% - boooooooooo!
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    Post by Back Lot Basher Sat Jan 12, 2013 9:45 am

    Chiz, I'm not sure if it clears up any of the confusion, but the writer of the OXM article did specifically refer to "our hours-long interview" with both Shibuya and Miyazaki, so I can only assume from this that the info came from a primary source.

    There's actually even more info in the article, and it should become available on OXM online within a couple of weeks.
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    Post by dancash1808 Sat Jan 12, 2013 12:40 pm

    hmm, AI trying to dole out punishment against the sinful. twisted farm all the chariot riders!
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    Post by Ashran Sat Jan 12, 2013 12:43 pm

    Uhm ok i think that what shibuya means about "making the game playable" is maybe adding some kind of tutorial. That could be good, if you dont use wiki or search into the internet its hard to understand the first time.
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    Post by Back Lot Basher Sat Jan 12, 2013 2:05 pm

    He actually spent quite a bit of time discussing ideas about how to make the game more difficult, but in different ways than just creating tougher enemies. It was quite a long passage that I didn't feel like typing word for word.

    But the gist of it went something like this: he used the example of an arrow sticking out of the wall. If you're observant, as you walk past you'll pick up on this and inspect it. The arrow could mean many things. It could be evidence of a hidden passage. Or a nearby hidden enemy. I got the sense that he was hinting at a more dynamic world, where traps, ambushes, and shortcuts might not be as obvious. Observant players might discover ways to detect all of these, which in turn makes the game easier. But those who rush through would miss hidden areas and shortcuts, or enemy traps until it's too late. Perhaps the game will be filled with small clues like these that direct us...hard to say. Intriguing, for sure.

    But again, he was evasive as far as the question of whether enemies would be more or less difficult overall.

    The guy who wrote the feature did acknowledge the fact that Dark Souls faces a real crossroad. Devs and publishers are constantly being pressured to make games that are more accessible to a wide audience, but this franchise in particular has always catered to diehard fans who love its brutality. Bridging the two is no easy task. Personally, I'm extremely curious to see how this all plays out.
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    Post by defacto Sat Jan 12, 2013 2:31 pm

    Back Lot Basher wrote:The guy who wrote the feature did acknowledge the fact that Dark Souls faces a real crossroad. Devs and publishers are constantly being pressured to make games that are more accessible to a wide audience, but this franchise in particular has always catered to diehard fans who love its brutality. Bridging the two is no easy task. Personally, I'm extremely curious to see how this all plays out.

    The answer is pretty obvious really.

    Better tutorial + easier access to multiplayer = would make any Souls game more accessible.

    Two phantoms and a host can take down anything in both Demon's and Dark with ease.

    But glad to see bonfires are returning. I've grown to love them...
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    Massive OXM article this month with details on Dark Souls 2 Empty Re: Massive OXM article this month with details on Dark Souls 2

    Post by Gyonimizotetsu Mon Jan 14, 2013 12:55 am

    Back Lot Basher wrote:
    Bloodpact91 wrote:I haven't finished my first playthrough yet , but DkS 2 seems to be going in the right path happy

    Any idea when it's supose to come out?

    Don't quote me, .

    Sorry, I just had to.

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