I hope I'm not duplicating information that's already been posted here someplace, but when my copy of Official Xbox Mag arrived, I was pleasantly surprised to see that they were featuring a six page spread on the new DkS game. They don't have the new issue online yet, but if anyone is interested, it should be on newstands. Some of the highlights:
Bonfires, blacksmiths, and armor upgrade systems return.
World will be the same size as DkS 1
Multiplayer will be server based, not P2P. The writer did bring up the issue of server based play being organized by region, rather than worldwide.
During the interview with Shibuya, some small details about setting and general themes was revealed. "Time" was one of the key elements, although he didn't elaborate much, other than to say that "the idea of eras" was part of this. OXM speculated that the concept of eras, seeing places and people that existed prior to the main game, might be explored more (as it was in the DLC).
From page 50: "There were a lot of hidden story elements that some players may have missed, and I'm hoping to make some a little bit more clear or directly expressed...Not just with the story, but with messaging and other elements that were very subtle in Dark Souls....I'm a person that likes to be a little more direct than subtle."
He also speaks of making a game where the story is more pronounced and more defined by players choice than before. Much of what he meant, exactly, remained vague.
Interestingly, Shibuya also revealed that the new Undead Chariot Riders act as executioners "against anyone that does anything bad or evil; these are key enemies in the game." So, it seems punishment of "sinful" characters is being taken out of the hands of covenants, and being doled out by AI. No info on the specific role of covenants was provided.
He talked about one of the new areas, which is a massive waterfront cove (with a bit of description), and hinted that "being on a boat is something we're seriously considering. Again, the specifics were cryptic.
We've already heard rumblings that the new game with ease new players in better, giving a clear explanation of how the game system works. Shibuya reiterated this to some degree, saying that the game will provide "a good introduction as to what the game is about and how it should be played. He hopes that an "adjustment" to how the series welcomes gamers "will help draw in players right away and get them hooked without immediately making them feel rejected or incompetent".
They ended the article by noting that the game was 25% complete.
Bonfires, blacksmiths, and armor upgrade systems return.
World will be the same size as DkS 1
Multiplayer will be server based, not P2P. The writer did bring up the issue of server based play being organized by region, rather than worldwide.
During the interview with Shibuya, some small details about setting and general themes was revealed. "Time" was one of the key elements, although he didn't elaborate much, other than to say that "the idea of eras" was part of this. OXM speculated that the concept of eras, seeing places and people that existed prior to the main game, might be explored more (as it was in the DLC).
From page 50: "There were a lot of hidden story elements that some players may have missed, and I'm hoping to make some a little bit more clear or directly expressed...Not just with the story, but with messaging and other elements that were very subtle in Dark Souls....I'm a person that likes to be a little more direct than subtle."
He also speaks of making a game where the story is more pronounced and more defined by players choice than before. Much of what he meant, exactly, remained vague.
Interestingly, Shibuya also revealed that the new Undead Chariot Riders act as executioners "against anyone that does anything bad or evil; these are key enemies in the game." So, it seems punishment of "sinful" characters is being taken out of the hands of covenants, and being doled out by AI. No info on the specific role of covenants was provided.
He talked about one of the new areas, which is a massive waterfront cove (with a bit of description), and hinted that "being on a boat is something we're seriously considering. Again, the specifics were cryptic.
We've already heard rumblings that the new game with ease new players in better, giving a clear explanation of how the game system works. Shibuya reiterated this to some degree, saying that the game will provide "a good introduction as to what the game is about and how it should be played. He hopes that an "adjustment" to how the series welcomes gamers "will help draw in players right away and get them hooked without immediately making them feel rejected or incompetent".
They ended the article by noting that the game was 25% complete.