RantFromRant wrote:UGS do not stunlock, only the zwei and the gs tunlock but those are more wuality build than str. the only weapons i know that stunlock are the reinforced/smith/giant smith clubs. i havent tessted all the axes but from what ive seen they do not stunlock, i know for sure the DGM doent stunlock unless youre opponent is too slow to rol out after the first hit.(i dont mean swap out either)
I don't know what to say... but you're wrong. Axes 2-handed stunlock (I have tested this with Battle Axe and Golem Axe), I don't know about DGM, but Zweihander, Black Knight Greatsword, Greatsword (Tarkus), and I think Dragon Greatsword too. Mace, Warpick, Pickaxe, Reinforced Club, Giant Smith Hammer, all stunlock, I'm 100% sure.
I don't know about Greataxes though, they stunlocked before the Greatsword nerf patch, but I haven't tested them since.
I'm 99% sure Greathammers don't stunlock, I'm ashamed I can't remember, considering I played with my Leeroy Build for an extremely long time.
Fist weapons "can" stunlock but it's extremely hard because of the low range, and low poise damage, not worth it IMO.
Spears can stunlock, but I think the only spear that actually scales well with STR is the Pike, and I haven't tested it.
Halberd scales almost equally with STR and DEX, so having minimum DEX while having high STR is viable, and they stunlock.
And that's it. As you see, almost all weapons can stunlock. Stunlock means to me that if you get 1 hit, you are guaranteed you get a second hit
at least. In the past (before the nerf), Greatswords could make stunlocks of 3 hits (or more I believe) and that was ridiculous considering it's weight and speed.
On top of this, UltraGreatswords are probably one of the easiest weapons to dead angle with.