Stamina, as you may or may not have realized, is a--I can't stress this word enough--crucial gameplay mechanic of the Souls series. It's a pillar of the formula for a Souls game. The series has a reputation for being hard, and whether or not you think it is, I wonder if you've asked yourself where the difficulty comes from? What I hear most is "enemies deal similar damage to you as you deal to them" or "you get punished for your mistakes", but that's both vague and not entirely true, or partially the answer. What I always saw as the real source of the difficulty in Demon's Souls (and was transferred to Dark Souls), and that is different from other games, boils down to two things: the Stamina Bar, and the auto-saving. Auto-saving simply because: you make a mistake, you can't undo it! Which leaves the Stamina Bar.
Look at any number of games of remote or close resemblance to the Souls games, and the Stamina Bar is probably what sets them apart. I don't think I need to elaborate on the kinds of situations it can get you in, but basically stamina-management is an intrinsic part of a Souls game. Which is why I am so extremely bewildered as to why From gave you so many stacking ways to increase your stamina regeneration rate in Dark Souls. They basically took one of their core-most game mechanics, and allowed you to nerf it to hell yourself, at will, without glitching. Mask of the Child, Cloranthy Ring, Grass Crest Shield, Green Blossoms... instant full stamina bar. Now if you want to use it in PvE, it's at your disposition, and there's places where even I would recommend it. But when it comes to PvP, I'm surprised people accept it so naturally when they complain about so many other things (most of which I consider completely fair--*cough*dark magic*cough*!). I can only ask myself whether people have actually stopped to think about the fact.
The first time I realized how meta-game-breaking this was to PvP was when I'd first started getting into dueling in the Burg (as opposed to perennially getting ganked in the Kiln ). I'd gauge my opponent's stamina to judge when a good window for punishment would come, but it didn't take more than one fight for me to realize that the window I was looking for could so easily be obliterated by my opponent, because he was using stamina regeneration-enhancing consumables and gear. So one of the aspects that would have made PvP that much more interesting, stamina-management, is largely ignored by a large portion of the PvP-playerbase. Not too long ago I watched a video of a youtuber, known for being better than most at PvP, who consumes grasses so often he'll stop mid-fight to eat another, where he'd run out of his item of addiction. A few times during the short video--during a single fight, actually--he complained that he was having a really hard time managing his stamina today; didn't know why. It seemed that he was completely ignorant of the fact that it was because he wasn't using green blossoms, for once. So how many people consume green blossoms and have no idea what it's like to duel without it?
This is the reason I never started grassing. I've tried it a few times, but every time I felt silly and stopped quickly--all-in-all I've probably consumed 5 in as many hundred hours of PvP.
So, what are your thoughts on grassing? Yes, the item is part of the game, but please also consider the effect it has on the game itself. And please keep the discussion civil! I absolutely did not create this thread to point the finger at anyone or make anyone feel bad or judged--I do not judge you for using green blossoms. I just want to know your thoughts on the matter of stamina-management, regeneration, and stacked regeneration-enhancement.