I wanted to start a new topic about NG+ and how it needs to be improved.
Currently NG+ isn't a very good "mode", in my opinion. There's nothing new, nothing different, nothing missing in it when compared to regular NG. It's just a few arbitrary changes that make the game more "difficult" by some strange logic. A few numeric values that a programmer can alter in a day or two. But this is not a thread for complaining about how bad the NG+ system is, no, this is a thread for discussing possible improvements.
A pretty important change in my opinion would be not focusing so much on arbitrary difficulty changes like health and attack strength, but find better, more natural and elegant ways to change difficulty. I'm not going to discuss how NG+ affects lore or anything like that, so here's one crucial thing I'd love to see in Dark Souls 2.
-Better AI. Not much to elaborate on here, I just think that the most natural way to make enemies more intimidating would be to make them smarter. Regular hollows could time their blocks better, parry, or even dodge sometimes. Their senses could be enhanced so that they see you from farther away. They could be strategic and prepare an ambush if they notice you before you notice them. Especially the last example, I think, could add tons of replayability to the already addicting Souls formula.
So post your own suggestions here, discuss ways of improving experience, and inform me if this thread is an unnecessary duplicate.
Currently NG+ isn't a very good "mode", in my opinion. There's nothing new, nothing different, nothing missing in it when compared to regular NG. It's just a few arbitrary changes that make the game more "difficult" by some strange logic. A few numeric values that a programmer can alter in a day or two. But this is not a thread for complaining about how bad the NG+ system is, no, this is a thread for discussing possible improvements.
A pretty important change in my opinion would be not focusing so much on arbitrary difficulty changes like health and attack strength, but find better, more natural and elegant ways to change difficulty. I'm not going to discuss how NG+ affects lore or anything like that, so here's one crucial thing I'd love to see in Dark Souls 2.
-Better AI. Not much to elaborate on here, I just think that the most natural way to make enemies more intimidating would be to make them smarter. Regular hollows could time their blocks better, parry, or even dodge sometimes. Their senses could be enhanced so that they see you from farther away. They could be strategic and prepare an ambush if they notice you before you notice them. Especially the last example, I think, could add tons of replayability to the already addicting Souls formula.
So post your own suggestions here, discuss ways of improving experience, and inform me if this thread is an unnecessary duplicate.