by Animaaal Thu Mar 07, 2013 1:23 am
Hmmmm...wellll what do we really lose at sl 140-150?!?!
Diversity huh? Not to sure about that.
For starters biggger weapon builds would open up and automatically offer more options. They would finally get the advantage they deperately need.
What would a dexterity build really gain?...I mean really??? Health? Endurance to tank hits? Resistance? lol
(i'd love to see that btw
).
Okay, so your Int/Dex build finally can just go quality at 140-150...so what? So can everyone else. So maybe it gets some faith options....or maybe 150 health points? They can use better shields...better armor...the list goes on. I just dont think it matters. There are
4 weapon slots. Thats what you have to play to. It's what every build is optimized around. Everything else is secondary, tertiary, etc.
Point is so what? People always talk about how their lvl 50 beat a 700. What difference does it really make?
I for one think damage needs scaled in pvp still, or we get better armor stats, or health points, or something. I'm tired of a ninja flipping whatever DPS 3 strikes you're out build. And no, that build is not restrictive to a certain soul level.
I like a 5 min fight with a good non-dps fighter, than 5 "intense" fights with whoever.
ON TOPIC:
No, I do not think it should be lowered.
Last edited by Animaaal on Thu Mar 07, 2013 1:25 am; edited 1 time in total (Reason for editing : shleping/structure)