Trying to fight someone with a scythe or a katana with a delayed weapon like the murakumo is near impossible, you might as well just give up unless you can predict their attacks perfectly. Seriously this game needs servers! Or they need to find someway of limiting this affect, maybe the same way they do when people backstab at the same time. I know this is a rant, but it is so frustrating.....
+9
Avenger649
reim0027
The Letter X
Noob-of-Artorias
WaffleGuy
Forum Pirate
Soris Ice Goldwing
Marino.
DreadFrost
13 posters
Phantom Damage!
Marino.- Compulsory Poster
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Join date : 2012-09-15
Age : 31
- Post n°2
Re: Phantom Damage!
Get gud then .
Soris Ice Goldwing- Lordvessel
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Join date : 2012-12-07
Age : 29
Location : Here, there, nowhere
- Post n°3
Re: Phantom Damage!
Practice makes perfect, and you can only improve through practice. I use a claymore sometimes and that's not easy against fast weapons.
Forum Pirate- Chosen Undead
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Join date : 2012-01-30
Age : 33
Location : International waters
- Post n°4
Re: Phantom Damage!
PM Reim. I can't use it for crap, but Reim is scary with it. I understand its easier to land a hit with it in one hand, and roll attacks are your friend.
WaffleGuy- Insomniac
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Join date : 2012-10-28
Age : 31
Location : Belgium
- Post n°5
Re: Phantom Damage!
Try a character with a lot of poise. If they just freely swing away at you, just attack when they are. You will sustain a bit of damage, but you'll have a better chance of stunlocking them. This may kill the other player, or do at least a lot of damage. The Mura is a very powerful weapon.
If you want to keep your gear, but have a spare ring slot, try the Wolf Ring.
If you want to keep your gear, but have a spare ring slot, try the Wolf Ring.
Noob-of-Artorias- Insomniac
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Join date : 2012-04-29
Age : 32
Location : San Diego
- Post n°6
Re: Phantom Damage!
If you're using a slower weapon, stack poise so you can attack through their attacks and rail them with your much stronger weapon...problem solved.
Soris Ice Goldwing- Lordvessel
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Join date : 2012-12-07
Age : 29
Location : Here, there, nowhere
- Post n°7
Re: Phantom Damage!
Poise, a good roll and a good defense are your friends. You can also parry, and the mura is scary with that.
The Letter X- Revived
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Location : Southern US
- Post n°8
Re: Phantom Damage!
Just practice and learn the precision of hitting them while they're attacking you. Nearly no weapon in the game can out-trade the Mura.
Forum Pirate- Chosen Undead
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Join date : 2012-01-30
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Location : International waters
- Post n°9
Re: Phantom Damage!
Poise helps.
The reason it helps though is trading (which you are probably going to need to get good at) which requires a fair bit of prediction yes. The mura and STR weapons in general have steep learning curves.
The reason it helps though is trading (which you are probably going to need to get good at) which requires a fair bit of prediction yes. The mura and STR weapons in general have steep learning curves.
DreadFrost- Posts : 8
Reputation : 0
Join date : 2013-02-27
- Post n°10
Re: Phantom Damage!
Well it is the first time I've experimented with a the Murakumo admittedly, but the phantom damage can be retarded sometimes. Sometimes I wonder if it's my connection though.
I also have fairly low poise, so stun locking isn't always an option, which means I have to rely on dodging and attacking.
I also have fairly low poise, so stun locking isn't always an option, which means I have to rely on dodging and attacking.
reim0027- Moderator
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Join date : 2012-01-28
- Post n°11
Re: Phantom Damage!
The Mura is best 1H. Running R1 is lethal. Also, play unlocked a lot of the time. Manually aim the thing toward your opponent (where he will be when the hit should land) and use it to dead angle.
If you need to stunlock and the 1H doesn't do it, then go 2H just to stun lock them.
And R2-R2 deals massive damage and can be aimed (sometimes up to 1K). Sometimes, I purposely miss the first R2. The opponent rushes in only to get hit by the second R2 (and I aim it).
And, as said above, you should get some poise to use it. 40 is fine, but 55 is better.
If you need to stunlock and the 1H doesn't do it, then go 2H just to stun lock them.
And R2-R2 deals massive damage and can be aimed (sometimes up to 1K). Sometimes, I purposely miss the first R2. The opponent rushes in only to get hit by the second R2 (and I aim it).
And, as said above, you should get some poise to use it. 40 is fine, but 55 is better.
Avenger649- Addicted
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Join date : 2012-10-20
Age : 27
Location : The chaos where all is concealed
- Post n°12
Re: Phantom Damage!
I've dead angled people with the murakumo in full dragon form with the roar. A regular two handed attack can easily hit upwards of 700 damage on people in light armour.
Also, as Reim said never play unlocked with the murakumo, to do so is to give away all your advantages. I believe I have only ever been out-damaged with a buffed falchion or a leo ring halberd.
Also, as Reim said never play unlocked with the murakumo, to do so is to give away all your advantages. I believe I have only ever been out-damaged with a buffed falchion or a leo ring halberd.
User1- Abyss Dweller
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- Post n°13
Re: Phantom Damage!
Reim said to play unlocked..
reim0027- Moderator
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- Post n°14
Re: Phantom Damage!
Did you mean "never play locked"?
Jansports- Hollowed
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Join date : 2012-07-27
- Post n°15
Re: Phantom Damage!
I lock on to flame spray!
I lock OFF to Murakumo
I lock OFF to Murakumo
SpecialNewb- Addicted
- Posts : 112
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Join date : 2012-12-24
- Post n°16
Re: Phantom Damage!
To OP: Huh, that's funny. Whenever I fight someone with a Murakumo I always get hit primarily with phantom damage. Happens with very few other weapons but Murakumo always hits me after I've avoided it (well seemed to).
Saturday-Saint- Caffeinated
- Posts : 961
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Join date : 2012-12-09
Age : 32
- Post n°17
Re: Phantom Damage!
Damage detection is done on the client of the guy getting hit. Use your roll's i-frames.
» Phantom poise damage?
» Is your attack damage nerfed somewhat as a white phantom?
» "Phantom Kujiii has disconnected from the world" "Lost Connection to Host" "Phantom Kujii has pivot Backstabbed you 26 times."
» Reason why higher AR does much more damage then it seems like it should. (And more defense means more damage taken?)
» I was a Red Phantom?
» Is your attack damage nerfed somewhat as a white phantom?
» "Phantom Kujiii has disconnected from the world" "Lost Connection to Host" "Phantom Kujii has pivot Backstabbed you 26 times."
» Reason why higher AR does much more damage then it seems like it should. (And more defense means more damage taken?)
» I was a Red Phantom?
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