by HazelrahFiver Mon Mar 25, 2013 10:30 am
I not only want the enemy placement to be randomized, I also want
a) the concept of certain enemies patrolling very large areas. It has been said that originally the Black Knights of DkS were supposed to wander the entire world, seeming as if they are either hunting you. This idea would have been fantastic, and I hope to see it in DkS2.
b) world/dungeon randomization. Not the entire world, but have various locations that change almost every time you attempt to traverse them. I know what people think about learning the level as a Souls staple, but that same idea is also why most people don't want to play through the game more than a handful of times. People even use the word 'boring,' and that's because it's the exact same game every time. If it were a challenge every single attempt, then 'boring' could never apply.