I've been turning a Dex/Faith build over in my head for a while now, and think I've come up with something fairly balanced, but I'm still looking to improve, as I'm relatively fresh to DkS PVP.
http://mmdks.com/1um2
The general strategy is to keep people at range with a buffed winged spear and use the GT and/or pyro flame to punish fishers/turtlers, or anyone who happens to be too close at the wrong time. Spells can obviously be swapped out as needed, though I figure I'll favor green blossom's buff in most situations due to my marginally low endurance and base stamina regen. Also, an extra 2 points more than minimum dumped into End for swapping either casting item to derpmoon bow as needed.
Any tips on optimizations/strategies/attunement slot usage?
http://mmdks.com/1um2
The general strategy is to keep people at range with a buffed winged spear and use the GT and/or pyro flame to punish fishers/turtlers, or anyone who happens to be too close at the wrong time. Spells can obviously be swapped out as needed, though I figure I'll favor green blossom's buff in most situations due to my marginally low endurance and base stamina regen. Also, an extra 2 points more than minimum dumped into End for swapping either casting item to derpmoon bow as needed.
Any tips on optimizations/strategies/attunement slot usage?