by YggdrasilsSword Mon Apr 22, 2013 12:48 am
One of the games I've played that Dark Souls reminded me of was Dark Cloud, an old PS2 game. The combat was very similar: blocking was essential to survival, and I was often afraid to advance to the next floor without going back to town and saving first, simply because I was afraid I would die and lose everything. That tense atmosphere was exactly what made Dark Souls fun, and it was the best thing about Dark Cloud too.
The game also had an in-depth weapon customization system, even more so than Dark Souls. Your character didn't level up; your weapon did, and you could guide its stat improvement and experience gains. Each character had a different weapon style, similar to the many varied weapon styles of Dark Souls. The weapons play into the anxiousness of the game too: if you don't use precious repair powder to keep your weapon in good shape, it will eventually break. Permanently. It was one thing if my character died, but letting my weapon's HP hit 0 was an equally terrifying possibility. (Of course, if that leaves you too terrified to play the game, you can try Dark Cloud 2 instead, where the penalty for hitting 0 Weapon HP was less unforgiving.)
Atmospherically, Dark Cloud was just about as dark as Dark Souls. The villain is a demonic djinn instead of an ancient demon, but the difference is really in the looks (and ultimately, the djinn's true form is appropriately demonic). Dark Cloud 2 (aka Dark Chronicle) is a little more upbeat and less "Dark Souls"-ish, but the gameplay is more refined. Overall, though, Dark Cloud 1 had more in common with Dark Souls, while Dark Cloud 2 was made a bit more forgiving, though both games were high-quality. If you don't have a PS2 or backward-compatible PS3, a top-end PC rig can run the game from the disc with an emulator.