Many have mentioned, including myself, that they hope to see an upgrade system in Dark Souls 2 similar to that of Demon's Souls. While I don't disagree, I also hope the system is more simplified like that of Dark Souls.
My main hope is to keep the +15 path of Dark Souls. The basic path would act somewhat like the quality path we see in Demon's Souls, and every weapon would have at least some scaling in both strength and dex. Obviously, some weapons will benefit more with dex than strength and vice versa, but there will still be some scaling. This would have it's own unique upgrade material, such as clearstone.
At +5 we would gain access to modifying the weapon with things more focused around scaling and effects such as crit and bleed. All paths I'd like to see are in the spoiler.
One thing I want to bring up is covenant exclusive weapon paths. What are everyones' opinions on this? The idea came to me earlier. What if Darkwraiths had a unique path such as life leech whereas the Darkmoons had something like stamina drain to prevent people from running away? If anything, I think it would encourage people to get more involved with certain covenants and it would have a great impact on the multiplayer aspect of Dark Souls 2.
Anyways, please share your thoughts on what kind of upgrade system you'd like to see, whether it be similar to mine or something completely different and feel free to suggest other weapon paths.
My main hope is to keep the +15 path of Dark Souls. The basic path would act somewhat like the quality path we see in Demon's Souls, and every weapon would have at least some scaling in both strength and dex. Obviously, some weapons will benefit more with dex than strength and vice versa, but there will still be some scaling. This would have it's own unique upgrade material, such as clearstone.
At +5 we would gain access to modifying the weapon with things more focused around scaling and effects such as crit and bleed. All paths I'd like to see are in the spoiler.
- Spoiler:
- Crushing- This would act the same as it does in Demon's Souls and would boost scaling of strength weapons. Crushing would require it's own unique upgrade material, such as greystone and would stop at + 10. This would be buffable.
Sharp- This would act the same as it does in Demon's Souls and would boost scaling of dex weapons. Sharp would require it's own upgrade material like bladestone and would stop at 10. This would be buffable.
Tearing- One thing I do not want to see in Dark Souls 2 is weapons with default bleed damage, unless they are unique weapons. I will get into that later. Tearing would act similar to the Sharp upgrade path in that dex scaling would increase and strength would decrease. However, there would be less base damage of the weapon and the scaling wouldn't be as prominent as the Sharp version. This would use the same upgrade material as the Sharp path and stop at +10. This would be buffable.
Fatal- This would increase the crit damage of a dex based weapon and would severely lower the base damage of the weapon. This would use the same upgrade material of the Sharp path and would stop at +10. This would be buffable.
- Spoiler:
- Crescent- This would act as the replacement to the magic and enchanted upgrade paths found in Dark Souls and would lower the dex and strength bonuses the weapon originally benefited from. The scaling of int would depend on the base damage of the weapon, but would not go below a B. Since there will be no mana system in Dark Souls 2, I would like a Crescent weapon to slowly regen attuned int spells. This would use it's own upgrade material like darkmoonstone and would stop at +5. This would not be buffable.
Blessed- This would act as a replacement to the divine and occult upgrade paths found in Dark Souls and would lower the dex and strength bonuses the weapon originally benefited from. The scaling of faith would depend on the base damage of the weapon, but would not go below a B. Blessed weapons would slowly regen the user's health. However, they would not be as effective as there were in Demon's Souls. The regen rate would be slower. This would use it's own upgrade material such as faintstone and would stop at +5. It would not be buffable.
Boss Weapons- These would act the same as they do in Dark Souls. However, all boss weapons would have a unique moveset. This is somewhat accomplished in Dark Souls but I would like to see it improved upon. Boss weapons would require a unique upgrade material like demon titanite and would stop at +5. These would not be buffable.
Elemental- These would act the same as in Dark Souls but would not be as strong as they were at launch. All scaling would be removed from the weapon. Base damage would be increased slightly and the weapon would gain a secondary damage type. Since dragons are a key aspect of Dark Souls 2, I'd like them to be intertwined with the elemental upgrade system. With different kinds of dragons, different kinds of scales would be dropped. These varying scales would be used on different elemental types. All elemental weapons would stop at +5 and would not be buffable.- Lightning- Weapon would gain lightning damage and glow slightly yellow.
- Fire- Weapon would gain fire damage and glow slightly red.
- Magic- Weapon would gain magic damage and glow slightly blue.
- Lightning- Weapon would gain lightning damage and glow slightly yellow.
One thing I want to bring up is covenant exclusive weapon paths. What are everyones' opinions on this? The idea came to me earlier. What if Darkwraiths had a unique path such as life leech whereas the Darkmoons had something like stamina drain to prevent people from running away? If anything, I think it would encourage people to get more involved with certain covenants and it would have a great impact on the multiplayer aspect of Dark Souls 2.
Anyways, please share your thoughts on what kind of upgrade system you'd like to see, whether it be similar to mine or something completely different and feel free to suggest other weapon paths.
Last edited by FungalPsychosis on Sat Apr 27, 2013 10:07 pm; edited 1 time in total (Reason for editing : typo)