I absolutely adore the DS and DKS1 game mechanics, particularly the combat features: useful dodging that has I-frames, properly designed timed parry feature, a guard feature that isn't a kill-all for attackers, the BS feature, the riposte to punish as well. I love it all.
But it made me wonder why I liked this style so much? Mainly due to the fact that I have become COMPLETELY bored of my other games and can't quite enjoy "action" oriented gameplay anymore due to the feeling of poor flow, that's a personal opinion though, not trying to bash other titles. So I tried to recall the games I've played that had similar features to DKS1 that I played when I was younger. So I'm wondering if anyone would like to share theirs? Or perhaps be able to give me some examples of other games to play that have similar mechanics.
One was Megaman legends 1/2, the dodge feature in there was killer to me when I was young (never played the original Megaman games so please don't preach of them)another title, but more recent would be Amalur, with it's limited roll mechanic, the block/parry feature tied together, as well as Dragon's Dogma with the block feature and dodge features (though I dislike how separate they can be)Monster Hunter is another, due to the stamina feature, the block feature, and the useful roll dodges.
In closing, if anyone would like to share some of their titles (I left out a ton because I don't remember XD) please do! I'd love to get some good ideas for what to play next for a bit while I wait for DKS2, and to distract me when DKS1 gets a little droll. Thanks!
But it made me wonder why I liked this style so much? Mainly due to the fact that I have become COMPLETELY bored of my other games and can't quite enjoy "action" oriented gameplay anymore due to the feeling of poor flow, that's a personal opinion though, not trying to bash other titles. So I tried to recall the games I've played that had similar features to DKS1 that I played when I was younger. So I'm wondering if anyone would like to share theirs? Or perhaps be able to give me some examples of other games to play that have similar mechanics.
One was Megaman legends 1/2, the dodge feature in there was killer to me when I was young (never played the original Megaman games so please don't preach of them)another title, but more recent would be Amalur, with it's limited roll mechanic, the block/parry feature tied together, as well as Dragon's Dogma with the block feature and dodge features (though I dislike how separate they can be)Monster Hunter is another, due to the stamina feature, the block feature, and the useful roll dodges.
In closing, if anyone would like to share some of their titles (I left out a ton because I don't remember XD) please do! I'd love to get some good ideas for what to play next for a bit while I wait for DKS2, and to distract me when DKS1 gets a little droll. Thanks!