Yarxov wrote:It is daunting and highly unlikely. Doesn't mean he can't test himself. And cans Forest Hunters invade infinitely up?
Forest Hunters can invade infinitely up, though if I were to do this I'd have a bit of an issue with this. The idea is to level all the way up legitimately, right? At what point does it become cheating if the people you're getting a massive stockpile of souls from cheated themselves?
I realize it'd still be a ton
of work (and less efficient still than another I idea I have), and I feel like most of the community would agree that at least random encounters with others who've cheated should count, but I'm not sure I agree. If you rely on the souls dropped from occasional max-level players, but the only reason those players exist is because of dragon-head glitch or save-file hacking (etc...), then you're essentially relying on the illegitimate playstyle of others to benefit yourself. Almost like having someone drop you a stockpile of duped items and saying you 'earned' them...
If we could be sure that all or even most near-max-level players you were invading got there legitimately, I would feel different, but you can bet that the vast majority cheated to get there. Using others' cheating as a stepping-stone would taint the process for me.
All that being said, I'm also skeptical of OP's plan. With the absurd amount of souls this requires, I'd argue that the only realistic way this can be done is if it is done the quickest, most-efficient way. Relying on souls you get while doing a more casual playthrough style (not explicitly relying on PvP) would be far from that.
I would argue there's no point at all in going to NG+, let alone NG+6 and above even. One thing not a lot of people seem to be stressing (especially in the linked discussion) is how little of benefit the increased soul drops will be. If you're really
only allowing yourself to grind for souls by playing through the game, yes you'll obviously have to/want to keep beating it over and over, but the main problem is that NG+6 souls aren't as high as a lot of people believe them to be.
NG+6 and above souls are exactly 1.25 times that of the NG+ value. That's it. If an NPC drops 4,000 souls in NG+, they drop a measly 5,000 in NG+6. If a boss drops 100k in NG+, they drop 125k in NG+6.
Let's do a bit of math, and even pretend your playthrough started in NG+6 or higher. It costs 1,692,567,156 souls to level up from level 1 to level 713 (you need to be the sorcerer by the way, not deprived... unless you don't care about the highest level possible, only the highest for your chosen class). Assuming you kill all of the bosses in the game in NG+6 and beyond, including DLC, that gives you a total of 2,737,500 souls. Assuming you equip the Covetous Silver Serpent Ring on before each boss drops their souls, that'll be 3,285,000 souls. And lets arbitrarily throw another 115k souls on top, assumed to be gathered during a playthrough, round up nicely to 3,400,000 souls... This is a pretty generous assumption for souls-yielded-per playthrough, and it'd require 498 playthroughs of the game.
Consider that you don't actually start in NG+6, you're looking at maybe having to get to NG+500 or so to pull this off.
Of course the number may drop, depending on how often you do Forest Invasions. Each max-level player killed as a Forest Hunter would be the equivalent to like 1/4th of the souls yielded compared to my assumed 'all bosses w/ silver ring + 115k arbitrary souls', so basically every ~4 or so max-level players killed is one less playthrough you'd have to do. Without explicitly planning on that being your main method and trying to 'play through' the game as you do some Forest Hunter, I'm sure you're still looking at reaching >NG+450 to pull this off.
Are you sure you're willing to do all that? I believe I have an easier solution, one I don't think was mentioned in the linked topic, that I would consider completely legitimate...
I would do this with a partner. Don't bother going to NG+. Pick a location with low-traffic, like the bridge to Ceaseless Discharge (both players need Ceaseless alive), but have at least one player progress to the Chasm of the Abyss so they can farm for humanity easily if you get invaded by strangers enough and killed and need to reverse-hollow again.
Player invades the other, perhaps with Red Sign Soapstone. The invader kills themself quickly by running off the cliff. The host is awarded 50% of the souls it cost the other player to reach their current level from their previous one. Do this 2-3 more times. Then switch who hosts so the other player can receive souls the same way, the same amount of times. Level up together.
If you do this over and over, you'd be sure you're not benefitting from souls from a max-level player who cheated to have that many-- you know for sure your partner is leveling legit as well. Plus it's reliable, instead of relying on finding random max-level hosts and having to win over and over.
This would also take a very long time, with something like several-thousand total invasions/suicides total between you and your partner. Still, it'd be a hell of a lot faster and easier than playing to around NG+500.
edit: My math didn't take into account souls yielded from consumed boss souls. That would reduce the number of needed playthroughs, but not by a lot. And also pray that you never lose a bloodstain between leveling up from level 700 to 701, and around there. That would be a MAJOR, major setback, and something that would probably happen every now and again to any player in NG+6, no matter how good you are.