Our giant swords and silver armor will offer our allies hope, and otherwise fill our enemies with dread. Few will understand us. Even less will support our cause. But, make no mistake; our cause is one worth fighting for.
- Spoiler:
- NOTE: If you don't care about the in-game lore/fluff/useless RP information behind this player-made covenant, skip this entire section and find the game-relevant information. It will be a waste of your time and might turn you away before you get to what this setup has to offer you as a player.
The cause is simple: vengeance. For too long has humanity left its fate in the hands of "higher beings." For too long have we let the fear of an old fool govern our growth and progression as a race. Harnessing the power of the Darksign, we will take Lordran by storm, and the self-proclaimed "Lord of Cinder" will have the glint of our blades in his eyes as we smother his flames for good.
Q: What the hell does any of that even mean?!
Good question. It means that we intend to not only put an end to the ploy set in motion by Gwyn and Allfather Lloyd all those years ago, but also make them pay for it in full. Way back when, Gwyn and his lords ended the Age of Dragons and succeeded them as rulers of this world, thus beginning the Age of Fire. The Lord of Cinder soon realized, however, that like all embers, the First Flame needed fuel to stay lit and keep the realm of the gods alive. He also could appreciate in full the innate potential we humans had to eventually succeed the gods as they did the dragons.
He was terrified, so much so that he sacrificed both body and soul to keep the Flame lit for as long as possible, all while charging his uncle, Allfather Lloyd, with the task of convincing us "lesser beings" that the Darksign that passed through our generations was a malady, a curse that needed to be purged--and thus, the Way of White was born.
Since then, crusades have been led against us bearers of the Darksign, and Humanity has harvested to help preserve, or kindle, the bonfires scattered throughout Lordran. In conjunction with these efforts, the primordial serpent known as Kingseeker Frampt has taken it upon himself to mislead those who might replace the Pygmy into believing that lighting Gwyn's fire is for the best. Fortunately, the other half of the story is given to us by Kaathe, Frampt's primordial counterpart. Through Kaathe, we've seen the light in the dark.
Q. Thanks for the history lesson, jackass. If you like Kaathe so much, why not just join the Darkwraiths?
Kaathe may proliferate the Age of Dark, but the Darkwraiths are indiscriminate and reckless. They target other bearers of the Darksign without knowing their intentions, often committing crimes, or sins, against humanity in the process. Although we will officially support the coming of the Age of Dark, we shall never condone or tolerate sins against our own.
Q. Okay, so why not just join the Darkmoons? They're big with the vengeance and not sinning and all that other self-righteous crap.
This is true, and officially we will be apart of Dark Sun Gwyndolyn's little league of assassins. That said, the Darkmoon Blade will merely serve as means to an end. Gwyndolyn's only true concern is protecting his father's throne, and striking back at those who offend the gods, whereas we ultimately want to see the gods fall. But, since we can't effectively combat those of us who shun and destroy their own without access to the Blue Eye Orb and the Book of the Guilty, we'll do his dirty work; in the grand scheme of things, it's our dirty work as well.
But, keep in mind that we will not derive any sort of pleasure from our cause. We will wield the power of vengeance because, if Humanity is to survive and flourish, it must be done. Someone has to lead our souls through the Dark. We're the only ones who can.
So, what say ye? Will you join us?
- Spoiler:
- Okay. This covenant is meant to cover as many play styles as possible without delving into the realm of lagstabbers and gankers. Ideally, this will be both PvP and PvE, with a slightly stronger emphasis on PvP.
What this means is that while we will normally focus on helping players beat bosses, our main events will play off of the events of other covenants. An example of this would be mass invades in, say, Darkwraith-heavy areas, or mass soul sign drops for players that are unlucky enough to get caught in Priscilla's Lifehunters' invade events in the Painted World. In short, we'll do our best to wage war against anyone that invades indiscriminately for whatever reason, and protect those that get caught in the crossfire.
Additionally, this covenant will have a special ranking system based entirely on inner covenant PvP. What this means is that there will be no farming ears or scales or humanity. Instead, each person in the covenant will be assigned a rank, the highest being one. Initially, this number will simply represent the order the members joined in. Later, though, you will be able to challenge a member one rank higher than you for their spot in a series of matches (default two out of three). If you win, you get their rank and they get yours. You will only be able to challenge or get challenged once every two days.
- Spoiler:
- Since Soul Level is a pretty big factor, the cap for anyone in the covenant will be 120. This optimal range ensures that someone will be able to summon you or get invaded, as well as makes the idea of moving up the ranks a feasible goal for new covenant members since SL120 can be reached via one or two playthroughs. I'm also thinking about setting SL requirements for various rank ranges (Ranks 1-5 require at least SL100, ranks 6-10 require SL 90-100, etcetera, etcetera). Whether or not I run with that depends on how many people show interest.Starting today (10/2/2012), we will be starting fresh with a roster wipe across all platforms. Personally, I will be dropping out of the PSN roster completely and focusing on the PC edition. This means that both the PSN and XBL branches have leadership positions available. If any of the other (three) members still wish to participate, retain their rank, or migrate to another platform, please let me know with a post in this thread.
Next up is weapon and armor restrictions. As of this moment, there will be no weapon restrictions; what you use and how you use it will be up to you. Here's the catch. As far as the covenant PvP goes, ranking duels must be conducted with Claymores, modded however you like. This means that while you can still participate in the covenant's base concept, you'll have to prove your skill with the Organization's signature blade in order to advance.. The armor must eventually be the Silver Knight set, MINUS THE HELMET. This doesn't mean that you can't wear it, you're just not required to. Wear a mask or crown or gargoyle helm if it suits you. No shield requirement, and there are no restrictions on magic.
REGARDING BACKSTAB FISHING:Not cool. Using them in retaliation to an attempt (or if the person leaves you a blatant opening) is acceptable, but biting the bullet and letting it go is more so.
Branching from that is the general rule of thumb of 'be respectful.' A little class goes a long way, even if costs you a fight. Treat people the way you'd like to be treated, and someone will surprise you sooner or later.
Questions? Comments? Suggestions? They're all welcome. I'll add more ideas to this cesspool as they come.WHAT IS YOUR DECISION?
Roster
PSN- vatar5 - SL99
- DoughGuy - SL55
- Acarnatia - SL114
XBL- Rudmed - SL35
PC- Remoryu - SL77
Allies- The Noble Knights, led by DoughGuy
- The Lifehunters, led by Wyrmhero (Temporary alliance)
Enemies- Darkwraiths
- Gwyn, Lord of Cinder
- Crossbreed Priscilla/Anyone dedicated to protecting her in any fashion
- Way of White
- Gravelord Servants
- Pretty much any boss with a Lord Soul
- vatar5 - SL99
Last edited by Remoryu on Fri Nov 02, 2012 5:04 pm; edited 23 times in total (Reason for editing : Roster update.)