by Rifter7 Tue Aug 14, 2012 5:16 am
1) tempest isn't going to lure people in.. they're just gonna back off and shoot you in the face with a bow... or css if they feel like ending the duel... no offense, but if someone goes sprinting into a tempest and they AREN'T standing right in front of you, they're probably a noob. trust me, i've intentionally cast tempest in the burg many a time to see who exactly would run in and try what you're saying, no one does..
2) ew.. don't compare a suicidal spell to legitimate weapon buffs hahah.
3) fine.. if you really want to keep argueing that point, i'm going to at least change it to the fact that everyone already has a max level flame. the other talismans and catalysts all offer their own perks, benefits and cons. the pyromancy flame is pretty one dimensional aside from using power within, with 230 adj according to mugen. logans cat at 44 gives 234, and the tin cryst cat gives 293 mag adj to a weapon buff.. that's a bit crazy. the darkmoon talisman only gives 226 at 50 faith(wtf right?)! BUT the dmb buff has a 2.1x mag adjust at rank 3 of the covenant. 2.1. not only that but theres an option to use either lightning (one of the toughest resists to defend against) or magic (which'll do godlike damage with your dmb covenant). yes, these all require investment into certain stats. yes... they're all awesome.. and you know what? they don't necessarily require a ton of dex to use either. the alternative? slowly kill yourself as your opponent rolls just out of distance with power within.. i mean.. really.. sure, pyro has some cool utility spells, but int and faith have some equally awesome ones which also don't take a lot of skill points, so i'd say that you're getting a lot of bang for your buck when you invest into these other trees. now if pyro had a weapon buff, don't worry- i'd be pissed off too... but in general you're getting a lot of bang for your buck when you invest into these other trees for their buffs.
4) yeah.. like i said earlier nothing is necessary in this game.. the point of the builds, min-maxing and all this nonsense is, at least to me, to increase my chances of winning.. and to do that i need to do damage. reducing the required timing for input in an already laggy game with all sorts of fun variables jumping in isn't exactly what i want, even if i can handle it.. so i go for max fcr for the most reliability.
i'm sorry, i'm getting really friggin confused with this point system and how we're responding.. am i even arguing about the same thing anymore ahah!?