Crest shield at 95% phys 42% mag let through 167 Dmg as predicted based on above percentages.
No shield based on above percentages should let through around 540. Testing confirms this, as 533 damage goes through without a shield.
Emergence wrote:Ok corroborated via further testing
Crest shield at 95% phys 42% mag let through 167 Dmg as predicted based on above percentages.
No shield based on above percentages should let through around 540. Testing confirms this, as 533 damage goes through without a shield.
Spurgun wrote:Some people say that GMB almost nullifies the ark magic, while others say that thye've been OHK through their GMB.
Emergence wrote:The conclusion I made is that coming from the Oolacile sorcerers it's definitely a 50/50 split in physical to magical damage. So now we need to see how PvP stat spread alters that ratio since there is no way of knowing what the NPC stat allocation is.
Emergence wrote:So here's what the experiment would need, and let's mix and match people that way. Call out anything I miss or needs adding.
A character with 50 STR/16 INT: Bare minimum INT to cast Dark Bead/Orb
A character with 50 INT/low str
A character with an even split of INT/STR 50/50, 40/40
A character who can wield any shield and act as the crash test dummy (glute I believe you said you had one like that correct?)
Emergence wrote:I am on PSN Glute, but I don't have any characters that fit that, otherwise I'd love to. I'll definitely be present for testing though.
Rynn wrote:Dark Orb and Dark Bead both are almost completely not effected by spells like Great Magic Barrier. I was doing 400 damage per dark orb to a giants + Mask of Mother user who cast GMB
Emergence wrote:Ok here's my testing vs Oolacile Sorcerer Dark Orb
LVL 132 Magid D: 257 Phys D: 252 HP: 1325
Crest Shield: 100% Phys Reduction 80% Mag Reduction: 54 dmg goes through (implies at least a strenght of 270 magical at 27 magic dmg for every 10%)
Bloodshield: 100% Phys Reduction 30% Mag Reduction: 185 dmg goes through (using the 27 for every 10% number that would suggest 189 goes through so the numbers are consistent)
Target Shield: 78% Phys Reduction 30% Mag Reduction: 244 dmg goes through (using the aforementioned ratio that suggests 185-189 of the dmg is magical which makes the other 59 or so physical damage. At 78%, 59 physical damage implies a close to 27-28 phys damage for every part of 10%. Thus far it seems the damage ratio is split 50/50 from physical/magic).
Dark Hand: 80% Phys Reduction 80% Mag Reduction: this is the control. Using the numbers we have so far, it it's a split of 20% going through for each that would suggest about 54 magic going through and 54 or so physical going through. Expectation is that 108 will go through.
Dark Hand allows 106 to go through. That's as close to a confirmation as it's going to get.
Oolacile Sorcerer Dark Orb is 50% physical 50% magical according to what I'm seeing here.
|
|