by Shkar Wed Jan 09, 2013 5:22 am
The Letter X wrote:Fist weapons have short range - that's something they need to deal with. By "better" movesets, I meant maybe adding lunging attacks or dashing attacks to help deal with that range problem. Someone who uses fist weapons should be nearly the most agile on the battlefield, and giving fist weapons better chain attacks from spamming R1 or mixing in R2 is the only way I can see that happening.
Making the moveset more lunge-y would certainly help out quite a bit, although I see a few other issues:
Firstly, unless you lunge a LOT, you need to be in melee range constantly which is not a good place, as unless you have a shield, you are going to get hit a lot (excluding parries and dodge-dancing, the second of which would make counterattacking fairly difficult). The way I could see to improve this somewhat would be to increase the poise break of fist weapons so you have a shot at actually stopping SOMEONE that doesn't have bare-bones poise.
Secondly is that while, by necessity, boxers would have to be the most mobile, there really isn't a good way to do that. It's simple for the boxer to just wear light armor and fast roll, but the same could easily be done with a rapier, and that outclasses a fist weapon in every way now.
The way I see balancing unarmed attacks is too add a way too boost damage to decent levels (A caestus at 40/40 outshines daggers in damage, but lacks any kind of bleed or other turning point), increase poise break a little, make the attacks lunge-ier, and (as a new idea) maybe allow a temporary Assassin's Creed Style disarm while using bare fists/caestus by parrying and then kicking them (for instance). You get to use whatever weapon they had out at the time and they lose the use of that weapon slot, although they can still switch to their backup weapon.