by Sloth9230 Fri Jan 11, 2013 5:52 pm
The reason that the mana sytsem failed, was because of the spices. The spices should not have been available for purchase, let alone so early in the game. The spice that healed 50 mp cost 200 souls, and weighed as much as an arrow. The most mp a spell would use was 100, combined with the fact that Demon's spells were gennerally stronger than their Dark counterparts, the problem becomes pretty obvious. At 400 pop for a God's wrath, I could literally buy my way to victory. Mana restoring items would be a terrible Idea, unless they were in the form of a ring or weapon. However, I do think there should be a passive regen rate. Albeit a very slow one, so as to not allow people to spam 5 CSS in a row after only a minute of dodging. 1 or 2 mp per second should be fine.
If your main concern is that people can just set the controller down, "go make a sandwich", cheese part of the level, and repeat, then there's a few problems for anyone who would try to do that. Aside from being time consuming, it would also require one to be hollow. No one is going to go and make themself a sandwich while they risk being invaded. Since they have to play hollow, they also have to Solo the bosses. If they're entire strategy up until that point has been to cheese the level, then they're going to be in for a rude awakening. Unless their 5 casts of CSS are enough to kill endgame bosses, they will have to learn to fight and properly pace themselves eventually. Also, as far as levels/areas go, it is already possible to cheese entire levels. with poison arrows and enough patience, one can kill nearly anything in the game.
I also think that it would work out pretty well for PVP. It would force people to fight strategically and actually get them to think about what spell they're going to use next, instead of just attuning whatever their strongest spell is to every slot and hoping they land a hit. "Do I use Great Fireball right now, or wait few extra seconds so I can use Chaso Great Firebal/Fire Storm/ or what have you" those are the kinds of choices people would have to make in the middle of a fight. Maybe they can go with my different Wands = differnt MP usage or perhaps they can combine attunement with the mana system and make it so that the more times you have a spell attuned, the less MP it uses. Lore-wise, CSS could be your characters specialty and that's why it takes so little MP for him to use it. It isn't as simple as "it didn't work before, therefor it will never work/we wont bother trying to fix it".
Now then, I'm off to make me a samich.
Last edited by Sloth9230 on Fri Jan 11, 2013 6:47 pm; edited 3 times in total (Reason for editing : spelling)