- Weapons
- Magic
- Armor
- Rings
There is a "Moonlit" weapon in each weapon class. The main characteristic of Moonlit weapons are as following: 1.) Extremely high scaling and extremely low base AR 2.) magic scaling with humanity, similar to chaos weapons 3.) Unique "Cast" R2
The extremely high scaling, but low base AR is to encourage players who use Moonlit weapons to make Dex or strength their top priority over any other stats. You can expect Moonlit weapons to have a letter upgrade to the average scaling of that weapon type, for example, a Moonlit Greatsword would have B scaling in both dex and strength.
All weapons have 0 magic damage at 0 humanity, but gain a very small amount(1-3) for each humanity gained, up to 99(Around 99-300 at 99 Humanity). Scaling is ONLY ACTIVE when the player is in a moonlit area.
All Moonlit weapons(there is now bow or crossbow) only have the standard R1 attacks. The R2 attack is replaced with a casting animation, similar to a talisman or catalyst.
Lunar magic focuses on status buffs/debuffs and trickery with EXTREMELY LARGE AoE. I'll just number all the spells since I can't possibly come up with names for them all. Spells function and have similar cast times to all other spells in the game. All spells get a 20-30% boost of both range and duration when under the effect of the Moon. All spells have a 10-20% nerf of both range and duration when used in direct sunlight.
1.) Identical to spell "Cast light"
2.) Identical to spell "Hidden Body"
3.) Identical to spell "Hidden weapon"
4.) Creates an illusion of your character that walks toward the spot you aimed at. Disappears once hit, after 1 minute, or when another spell is used.
5.) Similar to spell "Aural decoy", but instead creates the noise of a weapon bouncing off of a wall if it hits a wall, or the grunt/groan of your character getting hit if it lands on the floor.
6.) Emits a bright light that lasts for half a second. The flash cancels the opponent's lock-on. A mass of white phantoms appear and your character appears like one also. Phantoms walk in random directions and disappear once they reach the edge of a radius similar to Firestorm's range around the caster. The opponent can lock onto you and every other phantom. The spell lasts for 30 seconds, but fades away within seconds once you hit your opponent or are hit.
7.) Increases your weapon attack by 50% for 20 seconds or for one hit(including backstab or riposte), but decreases your total defense by 50% for 20 seconds. Spell cannot be used again until after 20 seconds of the first cast.
8.) As a host, can make yourself appear as a red phantom for 20 seconds.
9.) As a friendly phantom, can make yourself appear as a host for 1 minute.
10.) Creates a red orb above your character and a red ripple effect similar to Vow of Silence which makes enemies automatically lock onto you and unable to lock-off as long as you're within range. Lasts for 45 seconds
11.) Creates a shockwave around you, similar to Wrath of Gods, but with longer range. People hit by the shockwave have their movement speed reduced by 1(Quick roll/ninja reduced to midroll, midroll reduced to fatroll, fatroll reduced to encumbered. Lasts for 30 seconds
12.) Creates a red ripple effect, similar in appearance to the special skill of the Channeler's Trident, but with a larger AoE that turns all mobs hostile towards ALL players, including hostile phantoms. Lasts for 1 minute.
13.) Creates a small barrier around the caster that redirects all incoming projectiles. Casting style is similar to fire surge. Movement is also reduced.
14.) Creates a shockwave similar to Dragon King great axe but drastically reduced that makes enemies stumble as if they rolled with 101% equipment weight. Players cannot be backstabbed while stunned from this.
15.) Creates a large artificial moon about half the size of your character that hovers above your characters head. When used in areas without the moon, it grants the moon bonus to all weapons and spells. Follows you similarly to Soul mass/persuers, but at half-speed. Disappears if it gets too far from you, cannot be cast with insufficient space. Lasts for 5 minutes. Has no effect in direct sunlight. Can be targeted and destroyed.
16.) Creates a black ripple, similar in range and appearance to vow of silence. All enemies under the spell's effect have drastically shortened view, similar to Tomb of Giants. Can be countered with a light source. Lasts for 20 seconds
17.) Creates a white ripple similar to Tranquil Walk of Peace in appearance and range, that purges ALL players from temporary status, good or bad.
18.) Self buff that reduces vision of the caster similar to tomb of giants. Cannot be countered with light source. 50% boost to all resistances and 50% boost to all attacks. Lasts for 30 seconds.
19.) Creates a red effect like tranquil walk of peace. Effect lasts for 10 seconds and does 20 bleed damage per second as long as enemy is within it's range of effect.
New Moon set
Smooth black robes with a black hood. Minimal weight, low defense in everything. When worn under moonlight, each armor piece has a permanent "Hidden body" effect.
Full Moon set
White and grey heavy armor. Stats are mediocre, but gains superb magic defense when in moonlight. Helmet is a white crown that has a permanent "Cast light" effect
Blood Moon set
Black helmet and black robes stained mostly red with blood. Mid-armor class. Minimal defense for all parts.
Helmet - Infinite casts for Lunar spells, -200 HP per cast
Torso - +3 HP per second
Gloves - +30% souls
Legs - +15 stamina regeneration per second
Ring of Solar Eclipse - Lunar spells do not suffer from direct sunlight. Lunar weapons possess humanity scaling in both sunlight, and indoors. New Moon set's ability works in both direct sunlight and indoors.
Last edited by LunarFog on Mon Jun 17, 2013 4:31 pm; edited 11 times in total