- standard dueling rules apply.:
- No Hacking, No Glitching, No Chain Backstabbing, No Humanities, No Divine Blessings. Bow before the fight.
This is like a normal 1v1 duel, but there are “hazards” added to make it interesting.
“Hazards”:
During the duel the host will cast one “hazard” once during the fight.
List of “hazards”:
Poison Mist
Toxic Mist
Acid Surge
Great Chaos Fireball
Firestorm
Fire Tempest
Chaos Storm
Grave Lord Sword Dance
Grave Lord Great Sword Dance
Emit Force
Tranquil Walk of Peace
Vow of Silence
Dragon King Great Axe “Blast” unbuffed
Dark Bead
Dark Fog
These “hazards” will make the duel different, because there is some, random, outside interference.
“Hazard” Replenishment:
When a host runs out of “hazards” he must return to the fire to replenish them. He will have to temporarily kick players out to do this.
Host Requirements:
Hosts must have at least 5 attunement slots. They must have at least 5 of the things listed above.
Hosts, do not supercharge your magic. Hosts may not use Crown of Dusk, Ring of Sun’s Firstborn, Bellowing Dragon Crest Ring, Red Tear Stone Ring, or Power Within.
Level Restrictions:
Hosts must be 100 – 120, no exceptions.
Other participants must be 100 – 120. They may be outside this range, but it may limit the amount of host able to summon them.
Joining:
All people may join. You need to place a Red Sign or invade. You must send the host a friend's request and post here. Everyone must post their soul levels. A chat will be used. There is a chance random people will not get summoned to avoid hate mail.
Last edited by WandererReece on Thu Feb 14, 2013 11:36 am; edited 4 times in total