The Hazardous Tournament:
- standard dueling rules apply.:
- No Hacking, No Glitching, No Chain Backstabbing, No Divine Blessings, No Humanities. Bow before the fight.
This is like a normal 1v1 duel, but there are “hazards” added to make it interesting.
“Hazards”:
During the duel the host will cast three “hazards” per fight.
List of “hazards”:
Poison Mist
Toxic Mist
Acid Surge
Great Fireball
Great Chaos Fireball
Firestorm
Fire Tempest
Chaos Storm
Grave Lord Sword Dance
Grave Lord Great Sword Dance
Tranquil Walk of Peace
Emit Force
Vow of Silence
Moonlight Great Sword “Blast”
Dragon King Great Axe “Blast” unbuffed
Dark Bead
Dark Fog
These “hazards” will make the duel different, because there is some, random, outside interference.
“Hazard” Replenishment:
When a host runs out of “hazards” he must return to the fire to replenish them. He will have to temporarily kick players out to do this.
Host Requirements:
Hosts must have at least 5 attunement slots. They must also have most of the things listed above.
Hosts, do not supercharge your magic. Hosts may not use Crown of Dusk, Ring of Sun’s Firstborn, Bellowing Dragon Crest Ring, Red Tear Stone Ring, or Power Within.
Level Restrictions:
Hosts must be 100 – 120, no exceptions.
Other participants must be within hosts’ summoning range.
Joining:
All people may join. You need to place a Red Sign or invade. You most post your name and level. You must also send me a friend request so I can invite you to the chat. Random people will not get summoned to avoid hate mail.