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    what is fixed?

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    Post by Zombie_Collin Sun Aug 19, 2012 5:52 am

    does anyone know what will be, what is going to be, and what might be fixed in the Prepare to die "extension"?
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    Post by Juutas Sun Aug 19, 2012 6:04 am

    I wish I would know...under a week and we will see some light on this mystery.
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    Post by H3adShotty Sun Aug 19, 2012 8:53 am

    One of the things that i hope is fixed is that certain items you wouldn't be able to use after you are summoned, example of this you lay down a sign to help out players defeat the 4 Kings, you'd use a Transient Curse, if you use a Green Blossom afterwards or during the boss battle, you couldn't, that always drove me up the wall!
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    Post by Anonymous Proxy Sun Aug 19, 2012 9:22 am

    <___< It's a port. I highly doubt anything is fixed. From E3 to Gamescom, they said there was a LOT of trouble for them since it's the first time they have ever done this.

    Which tbh, I love you From for trying to make those people happy. They get to experience a game that is actually fun. Because what they consider hard is NOT fun. SMB, IWBTG, and TIG is NOT fun. But whatever.

    What I know isn't fixed:

    Valley of Defilement 2.0 is still glitchy and framerate crap.
    DWGR is still stupid OP in PVP.
    Hornet's Ring will still 1HKO you.

    Tis far as I know.
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    Post by Juutas Sun Aug 19, 2012 9:33 am

    Anonymous Proxy wrote:<___< It's a port. I highly doubt anything is fixed. From E3 to Gamescom, they said there was a LOT of trouble for them since it's the first time they have ever done this.

    Which tbh, I love you From for trying to make those people happy. They get to experience a game that is actually fun. Because what they consider hard is NOT fun. SMB, IWBTG, and TIG is NOT fun. But whatever.

    What I know isn't fixed:

    Valley of Defilement 2.0 is still glitchy and framerate crap.
    DWGR is still stupid OP in PVP.
    Hornet's Ring will still 1HKO you.

    Tis far as I know.

    Actually it is confirmed that Blight town is fixed.
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    Post by Anonymous Proxy Sun Aug 19, 2012 9:40 am

    Until you point me to it in big bold letters with a bunch of underlines confirming that.

    You good sir are a truth faker.

    Because I have heard NOTHING about that.
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    Post by Juutas Sun Aug 19, 2012 10:34 am

    Anonymous Proxy wrote:Until you point me to it in big bold letters with a bunch of underlines confirming that.

    You good sir are a truth faker.

    Because I have heard NOTHING about that.

    "But truth be told, the game ran beautifully during my demo, and the
    machine I was playing on--an HP laptop with a 2.2 i7 processor--wasn't
    exactly a powerhouse. Even better, Zien assured me that Dark Souls
    will in fact run "much better" on PC than it does on consoles,
    promising that the atrocious framerate issues found in problem areas
    like Blighttown have been corrected.
    "


    Source:
    http://www.g4tv.com/games/pc/66031/dark-souls-prepare-to-die-edition/articles/78054/dark-souls-prepare-to-die-edition-hands-on-preview-hits-hard-but-feels-so-good/
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    Post by Anonymous Proxy Sun Aug 19, 2012 11:03 am

    Proof! Cool!
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    Post by Barnission Sun Aug 19, 2012 11:11 am

    Anonymous Proxy wrote:Which tbh, I love you From for trying to make those people happy. They get to experience a game that is actually fun.

    I'm pretty sure From and Namco aren't doing this to make people happy.
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    Post by Knight Alundil Sun Aug 19, 2012 12:30 pm

    Ill be playing through the PTD Pc edition next week with a xbox 360 controller, so ill be able to pick up on any significant changes to the xbox version so ill let you guys know if i find anything happy
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    Post by Juutas Sun Aug 19, 2012 12:44 pm

    I hope they fix resistance too...the stat is just completely useless.
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    Post by Knight Alundil Sun Aug 19, 2012 1:25 pm

    Juutas wrote:I hope they fix resistance too...the stat is just completely useless.

    Depends on what you're trying to really.
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    Post by Juutas Sun Aug 19, 2012 2:32 pm

    Knight Alundil wrote:
    Juutas wrote:I hope they fix resistance too...the stat is just completely useless.

    Depends on what you're trying to really.

    ???
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    Post by Hamare Sun Aug 19, 2012 2:40 pm

    Maybe it'll be like a 1.06 patch. In 1.05, they included a lot of item & stat balancing, drop rates, and fixed some of the glitches. Since a patch would work cross-platform, it wouldn't be more work than usual. It could even be possible that console players have to wait for the DLC for the patches.
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    Post by BishopHavel Sun Aug 19, 2012 5:24 pm

    It's confirmed the DLC will also bring fixes and patches?
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    Post by Juutas Sun Aug 19, 2012 5:31 pm

    BishopHavel wrote:It's confirmed the DLC will also bring fixes and patches?

    Not confirmed, but highly likely they fix SOMETHING...
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    Post by Spurgun Sun Aug 19, 2012 5:35 pm

    I´m pretty sure they have to fix something after the DLC at least. Some jerk is probably going to come up with a way to abuse the new weapons/armor/spells/etc.
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    Post by Zombie_Collin Sun Aug 19, 2012 5:48 pm

    how is it that we're this close to the release date and nothing is really heard about this besides the trailers?
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    Post by BishopHavel Sun Aug 19, 2012 5:56 pm

    Well, honeslty there is already said to much about the whole dlc. There are a lot of spoilers on youtube and if search carefully you can even get to know more on the web.
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    Post by Zombie_Collin Sun Aug 19, 2012 6:10 pm

    BishopHavel wrote:Well, honeslty there is already said to much about the whole dlc. There are a lot of spoilers on youtube and if search carefully you can even get to know more on the web.
    what you find out is crack pot guess form people that might know what's in it the creators nor the producers opened much of their mouth on this and if i'm wrong (hopefully i am) please link me some cold hard facts.
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    Post by nemesismonkey Sun Aug 19, 2012 9:16 pm

    H3adShotty wrote:One of the things that i hope is fixed is that certain items you wouldn't be able to use after you are summoned, example of this you lay down a sign to help out players defeat the 4 Kings, you'd use a Transient Curse, if you use a Green Blossom afterwards or during the boss battle, you couldn't, that always drove me up the wall!
    That's a core game mechanic. Only one body buff at a time.
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    Post by BishopHavel Mon Aug 20, 2012 3:24 am

    Zombie_Collin wrote:
    BishopHavel wrote:Well, honeslty there is already said to much about the whole dlc. There are a lot of spoilers on youtube and if search carefully you can even get to know more on the web.
    what you find out is crack pot guess form people that might know what's in it the creators nor the producers opened much of their mouth on this and if i'm wrong (hopefully i am) please link me some cold hard facts.

    Not sure if you've seen this stuff already but

    A developer walktrough from the prepare to die edition:
    https://www.youtube.com/watch?v=F7DFH3BuU7E

    Official facebook page of dark souls is full of screenshots of the new content.

    Cam video of some german guys showing off the arena at gamescom:
    https://www.youtube.com/watch?v=RGmXeArZ0bQ

    Of course there all some heavy spoilers in all of the links.
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    Post by Zombie_Collin Mon Aug 20, 2012 5:12 am

    BishopHavel wrote:
    Zombie_Collin wrote:
    BishopHavel wrote:Well, honeslty there is already said to much about the whole dlc. There are a lot of spoilers on youtube and if search carefully you can even get to know more on the web.
    what you find out is crack pot guess form people that might know what's in it the creators nor the producers opened much of their mouth on this and if i'm wrong (hopefully i am) please link me some cold hard facts.

    Not sure if you've seen this stuff already but

    A developer walktrough from the prepare to die edition:
    https://www.youtube.com/watch?v=F7DFH3BuU7E

    Official facebook page of dark souls is full of screenshots of the new content.

    Cam video of some german guys showing off the arena at gamescom:
    https://www.youtube.com/watch?v=RGmXeArZ0bQ

    Of course there all some heavy spoilers in all of the links.
    your videos show the game and talk a little bit about the features but neither talk about "What is fixed". I'm looking for info on the fixed problems in the game and from one of the videos you liked me one of the problems is still there.
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    Post by Reaperfan Mon Aug 20, 2012 6:27 am

    Anonymous Proxy wrote:Because what they consider hard is NOT fun. SMB, IWBTG, and TIG is NOT fun. But whatever.

    Sorry to quote old posts, and even respond with something that's only really on a tangent, but I just gotta ask...

    I'll hold you true on IWBTG and TIG, but have you ever actually played Super Meat Boy? Unlike the other two it's difficulty stems from level layout alone, and never really tricks you into deaths with things you could never see coming. If you die, it's because you made a mistake, not the game throwing you a curveball. In terms of difficulty it's actually very similar to Dark Souls in that it's tough but fair. I got it a few weeks ago and I haven't stopped loving it.

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