Well eventually we get bored after a good 3 bosses and decided to see who has the most skill with their character by invading each other via red sign.
Well I was ripping them to shreds every time as host, sadly it appears I am the better egg.
The problem is with the experience amount per kill. Our co-op characters were made for just that, to cooperate with each other and get the most out of the jolly co-op system. So were were indeed staying within the same 10 levels the entire game.
Well, every time I killed one of them I would get a good 25000 or so souls, eventually they got sick of dying and wanted to try host so they could get some humanity and maybe some experience off each other. This is when I noticed the problem.
When they killed the other, they would get a good 25000 souls, however if for any reason I died, it was a fraction of that. I accidentally spaced out and rolled off a cliff and instead of getting 25000, they got 5000. I gave the game benefit of a glitch and tried again. This time I just let them kill me. 5000 souls.
Thought the game might have a detection for that kind of thing in play so I put up a fake fight and once again, 5000 souls.
Now I have a lot of fun dueling them and all, but it has been shown over and over again that killing me for them is like killing a boss, it should be rewarded and be filled with silent partying. However the game is rewarding them with less exp? Wha?
Anyone know what is going on here? We are now level 110 in new game+ and get about 33000 off the each other. I on the other hand still only drop about 6000.
I narrowed it down myself to a few things that I am curious about. I am normally a good 3 or 4 levels above them because of all the excess exp that I get from never losing my exp while I wait for them to level up... And stop dying. Could the minimal level difference be the problem? The only other thing I could think of would be if it had something to do with me being a Darkmoon, but I doubt it.
Could it have something to do with my higher skill? As in, does the game have some kind of weird detection there, like is it denying them the exp because it assumes I let them kill me based off previous recorded abilities? I seriously doubt it but it is possible in technicality...