rapier/claymore
-rapiers got a nice run r1, r1 behind shield and is handy with backstabs... when i want to roll more, back off a bit or they back off i swap to claymore
-claymore can reach pretty damned far with the 1h r2 and 2h roll r1, combo nicely from 1h roll r1 to r2 and 2h r1 to r2, stunlocks wiffed attacks, has a nice jump r2 for parries and can dead angle with the dash r1.
falchion/sks
-i always 2h falchions. roll r1 is a 360 attack, the dash r1 is an uppercut that can be combo'd with a redirectable r2 and then r1 spam, great for stunlocking low poise builds, does great unlocked. it forces players to back off as well.. that's when i swap to sks.
-sks has insane r1 range, can r1 poke behind a shield, and is virtually unparryable. i'm not really sold on it's other movesets but they look pretty damned versatile with a horizontal slash and a decent ranged r2 and decent roll r1's. the spear forces players to either back off entirley or move in close for the falchion, so they work pretty nicely together.
-all the above sets work pretty great with composite bows too.
cblade/gscythe or lifehunt
-cblades got that nice r1 and crazy damage that works well with its available kick. it's roll r1 is boss too, and the dash r1 is pretty amazing as well.
-the gscythe or lifehunt i pull out when they start to back off or pull out the shield, so i've got the dash r1 to chase, a sweeping jump r2 if i don't want to break lock and break a parry and a r2 i can redirect after a dash r1 that also dead angles. i can jump r2 out of an unlocked r2 and stay locked on with very little worry, or backstep out of a whiffed r2 with some armor of thorns on to cancel a bs if im lucky and get a redirectable dash r1 out of it, too.
-the lifehunt i don't throw r2's out as much.. i'll focus more on dash r1's, locking them into r1 chains if they whiff attacks and catching them in backstabs to proc a bleedout.
-both these weapons work great with my pyros as well.
what kinds of weapons have you guys found that work well together on quickswap?