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    UGGHH......

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    Post by StockpileThomas Wed Oct 31, 2012 9:19 pm

    Marino. wrote:
    StockpileThomas wrote:
    TehInfamousAmos wrote:I know we have differing opinions - I have learnt to not give any care about how other people play. Fun is a subjective term and should be treated that way. It is different for each person. Anyway, I am sure you have courtesy when you play so I am not worried. Adios Krillin.

    I might have to do a Solar Flare + Destructo Disc combo on all you toggle-escapers!!!

    Sun

    What did we do ?


    I agree, fun is VERY subjective, but an exploit is still an exploit.
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    Post by Marino. Wed Oct 31, 2012 9:27 pm

    Whats wrong about an Exploit ?
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    Post by WyrmHero Wed Oct 31, 2012 9:39 pm

    Dead angle is ok since you hit them by the side or the back and it's exposed. We had a talk about toggle escapes and other exploits that are used so often in PvP that almost everyone don't notice that they are indeed exploits. I made the topic long ago, and I agree with stockpile. But I still use them since it's the only way to escape infinite stunlock, and my playstyle is based around counters. Still since from nerfed greatsword stunlocking, I would be glad if they fixed toggle escape and other dubious PvP techniques.
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    Post by Tolvo Wed Oct 31, 2012 9:43 pm

    In regards to toggle escapes, I too wish they didn't exist in the game...

    But...

    I wish stunlocking wasn't in the game either. Before the removal of toggle escape I would require the removal of stunlocking in its current state. Or for it to be altered. Such as that I don't think large weapons should be able to stunlock.

    Stunlocking an enemy with a DMB+3 buffed Zweihander is death to them outright if they cannot toggle out. I do not enjoy that.
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    Post by WyrmHero Wed Oct 31, 2012 9:57 pm

    Exactly what I was trying to say tolvo. A balanced solution could be 2 hit stunlock only, and then dodging out safely by just pressing the O button. This could apply to very large weapons since those rely on stunlock to be effective. I'm saying this because I know how OP it is that the BSS can get +500 damage with its R2 thrust counter, almost same damage as a DGM R1 attack (which is slower and much heavier weapon).
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    Post by Tolvo Wed Oct 31, 2012 10:01 pm

    2-3 would probably be a good amount, perhaps 2 for larger weapons and three for lesser ones.

    The damage outputs of buffs might be a think to examine separately.
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    Post by WyrmHero Wed Oct 31, 2012 10:16 pm

    I think from is slowly fixing infinite stunlock. The first step was replacing the push by a more slower kick. No more pushlocking!!!!
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    Post by StockpileThomas Thu Nov 01, 2012 1:55 pm

    Tolvo wrote:2-3 would probably be a good amount, perhaps 2 for larger weapons and three for lesser ones.

    The damage outputs of buffs might be a think to examine separately.

    100% agreed. No one likes getting stun-locked for four or five strikes; it's boring.

    Praise the Sun

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