So, I'll cut to the chase (as always). Here are my ideas for the next Souls series game:
Items:
- Maintain the fixed "Estus" healing system; remove or nerf the power of other healing items.
- Increase the overall effectiveness of offensive items (Firebombs lose power late game, status aliment lose power against bosses and late game)
Stats:
- Display a "Stability Break" measure to weapons, indicating their effectiveness against shields whether it be displayed by numbers or by grades (D, C, B, A, S). This is only a general measure, and not a measure of each individual blow from the weapon.
- Create additional properties for the equivalent of the "resistance" stat. In other words, FIX IT.
- Include critical modifiers of less than 100 in weapons with obscenely high AR, in general.
Weapons:
- Allow more versatility for crossbows in terms of the bolts they have.
- For attacks with extensive wind-ups and/or recovery frames, allow hyper armor frames.
- Allow the "block" + "parry" button combination to perform a shield bash with any shield equipped.
- Increase the number of non-parryable attacks, particularly for heavy and costy weapons.
- Buff to the raw upgrade path equivalent
Magic:
- More versatility to the sorcery equivalent, and increased general effectiveness fo early gamer sorceries, late game.
- Less general effectiveness to the pyromancy upgrade path equivalent
- Buff to support miracles; slight nerf to offensive miracles
PvE:
- Allow enemies more attacks for commonly done tactics. Namely, enemies should have more back attacks or moves to attack from their flanks. Bosses should especially have more varied movesets to be able to have no definite strategy against them.
- Allow warping to all "bonfires"
- Increase the A.I. for ally NPC; increase the overall strength of aggro NPC