This is my current forest hunter
Here is my current opinion on Dark Magics.
Dark Bead is very overpowered, it casts faster the crystal soul mass, does more damage, has a better ability to hit, and get's more casts. It's a ridiculous spell that needs a nerf or it will continue to dominate PvP.
Dark Orb is worthless, it does less damage then Great Heavy Soul Arrow, but it has no tracking and takes more frames to cast. Botched idea, and totally worthless spell.
Pursuers is one of those spells that is completely worthless to anyone that understands how it works, but will catch virtually anyone else off guard and wind up killing them for their ignorance. It does 1900 damage in total to most players, but generally the only way it can hit is if the other player whacks you with another spell or any action that stuns you. I'm satisfied with calling this spell balanced and fair. It's just an upgrade from Crystal Homing Soulmass.
Dark Fog, or whatever it's called, is worthless. The pyromancy versions are infinitely better.
The fog ring is overpowered against sorcery. It removes all tracking properties from homing soul mass, or soul arrows, and it drastically reduces the proc distance of Pursuers, and massively curves their tracking power, so that they fail to make a second pass. Because of how it acts against sorcerers, it becomes easy to bully them by just staying in their face, since soul mass and pursuers often never activate.
That is all.
Here is my current opinion on Dark Magics.
Dark Bead is very overpowered, it casts faster the crystal soul mass, does more damage, has a better ability to hit, and get's more casts. It's a ridiculous spell that needs a nerf or it will continue to dominate PvP.
Dark Orb is worthless, it does less damage then Great Heavy Soul Arrow, but it has no tracking and takes more frames to cast. Botched idea, and totally worthless spell.
Pursuers is one of those spells that is completely worthless to anyone that understands how it works, but will catch virtually anyone else off guard and wind up killing them for their ignorance. It does 1900 damage in total to most players, but generally the only way it can hit is if the other player whacks you with another spell or any action that stuns you. I'm satisfied with calling this spell balanced and fair. It's just an upgrade from Crystal Homing Soulmass.
Dark Fog, or whatever it's called, is worthless. The pyromancy versions are infinitely better.
The fog ring is overpowered against sorcery. It removes all tracking properties from homing soul mass, or soul arrows, and it drastically reduces the proc distance of Pursuers, and massively curves their tracking power, so that they fail to make a second pass. Because of how it acts against sorcerers, it becomes easy to bully them by just staying in their face, since soul mass and pursuers often never activate.
That is all.