Sanctus Sheild: Incomplete blocking ability for 2 health per second. This is honestly worthless, as the health gain isn't nearly large enough to negate the 5% damage. Just an overall failed design.
Your turn.
The Female Undead Merchant sells infinite supplies of them.WhatDoesThePendantDo? wrote:Alluring Skull.
Worthless in PvP and not even purchasable off of merchants so as to make it equally useless in PvE.
Zakkia wrote:Also, hollow form will prob still be in this one, due to the fact it is still in the dks universe.
sparkly-twinkly-lizard wrote:remove extraneous catalysts (the izalith, beatrice and normal catalysts all have the same stats except for durability)
Tolvo wrote:Great Swords, I much prefer the style of them in Demon's. While the slowing of the swing was a nice direction to add they still should swing even slower. In fact you can probably remove the whole UGS slot, and just make them Great Swords. Because UGS are more useful than simply GS as is.
Shields, they need to be held like an actual person would hold them. The characters would break their arms.
I'd actually like it for blocking with weapons to be a bit more useful than it is.
Maybe adding some new thrown weapons to spice it up a bit, like a throwing axe or spear. Just for the sake of variety and nothing else really.
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