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Shield Knight
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    Post by MasterofShadows Fri Dec 14, 2012 2:01 am

    Zakkia wrote:Id rather have more weapon balance than weapon selection. If we had all the weps we had now, id love to have each equal in PvP equality.

    This is it right here. To be honest, there are more than enough weapons in the game. The problem is that some of them felt so similar in their animations and abilities that it felt a bit pointless. We could keep most of the same weapon types, as long as there is more variation animation-wise, and make them all viable in their own ways.
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    Post by raecor14 Fri Dec 14, 2012 2:07 am

    boomerang. imagine ALL the possibilities. oh hey there dark magic spammer LOOK AT THE PRETTY BOOMERANG
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    Post by mr_no_face Fri Dec 14, 2012 8:06 am

    lol boomerangs thats what crossbows are for x) but yeah i hate that the little crystal douches could stab you with then pointed end of their shield but we couldn't and also the Balder Knights were a prime example as well
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    Post by hqboy Fri Dec 14, 2012 8:54 am

    I would like the Dragon Bone Smasher back, and your moveset.

    And for a new weapon, I have a great idea, a sword and a shield that can be joined to form an ultra greatsword, and can used both ways.
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    Post by mr_no_face Fri Dec 14, 2012 8:59 am

    that would be an odd one lol a sword and shield set that when you two hand they for a great sword a unique idea just less probable ya know .....i want a scythe that instead of the blade curving towards the wielder, it curves up like a reverse hook, and maybe a double sided one with a two handed R2 move that makes it a pincer move like a bugs mouth
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    Post by mr_no_face Fri Dec 14, 2012 9:01 am

    also back stab moves could use some individual move sets I'd like to see curved swords carve into the player like a sawing motion. and the great curved swords should do a swift chop into the shoulder rather than having the same motion as the ax back stab
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    Post by Elite Knight Fri Dec 14, 2012 9:25 am

    I would like to see better hand-to-hand fighting, possibly a weapon set that allows for martial arts. And as long as they keep with the greatswords, I'm happy.
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    Post by Infighter Fri Dec 14, 2012 9:35 am

    Weapons should be standard : swords,clubs,scythes,etc. But the most interesting should be design aspect and it's move set not the form of a weapon
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    Post by Spurgun Fri Dec 14, 2012 12:33 pm

    More realistic IRL weapons, and make them behave as IRL weapons as well.
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    Post by Soris Ice Goldwing Fri Dec 14, 2012 1:10 pm

    If the weapons behave like real life weapons, every new player and troll would go straight for heavy axes. Though it would be nice to see dents, and blood on the blades. Just some details to make us attached to our weapons.
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    Post by Acarnatia Fri Dec 14, 2012 5:24 pm

    I'd like to see several designs of each weapon aside form special or unique weapons. Flails, lances, flame-bladed weapons such as kris's are real-world weapons that can be added.
    I'd also like to see other specific weapons, such as dusaks, katzbalger, cinquedea, corseque, and other Japanese weapons (since they already exist in the setting) such as wakizashis, zanbatos, tsurugis and such.
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    Post by Solid Knight Fri Dec 14, 2012 5:47 pm

    I'd rather have a smaller pool of well thought out weapons. Weapons that perform slightly differently depending upon the order of the moves executed. Demon's Souls had a tiny bit of this where there was an animation change of the 2HHA when you chained it from the intial 2HLA.

    Two-handing certain weapons should give the option to parry while two-handing other weapons should allow for a short-range bash attack.
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    Post by EeAyEss Fri Dec 14, 2012 9:29 pm

    Because weapons kill you, I find this relevant:

    Why not death animations for different weapons and environment? Like dismemberment and DECAPITATION!!!!! YEAHHHHHHHH.

    Maybe disintegration from magic **** like buffs or big fat mothafukkin soul spears
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    Post by mr_no_face Sat Dec 15, 2012 5:08 pm

    thats what i was getting at with the back stabs and parries
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    Post by mr_no_face Sat Dec 15, 2012 10:45 pm

    I just thunk up a new idea fellas How about instead of a sharp or tearing upgrade path for weapons ... how about a dragon scale plated or just Scaled. using dragon scales to make the weapon more durable and jagged
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    Post by carlucio Sat Dec 15, 2012 11:01 pm

    I want a better moveset for most weapons, fist weapons are too slow for example.
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    Post by mr_no_face Sat Dec 15, 2012 11:13 pm

    i really want the upgrade paths to alter the appearance of the weapons some how
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    Post by Buggy Virus Sat Dec 15, 2012 11:35 pm

    Whips and rope weapons with decent physics.
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    Post by Acarnatia Sat Dec 15, 2012 11:45 pm

    How about just plain ropes? For climbing and/or tying things?
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    Post by Zeta Prime Sun Dec 16, 2012 9:53 pm

    i think that at least one of the new staffs should acually have an R2 combo while in the left or the right hand and could be upgraded by a system similar to the colourless demons souls or twinkling titanite. To actually make it viable in some situations its physical attacks should deal magic damage that scale with ur intelligence stat.

    anyone agree with me?
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    Post by mr_no_face Sun Dec 16, 2012 9:58 pm

    what????? that made no since
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    Post by CaptanSpudsy Sun Dec 16, 2012 10:10 pm

    EeAyEss wrote:\ Like dismemberment and DECAPITATION!!!!! YEAHHHHHHHH.

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    Post by mr_no_face Wed Dec 19, 2012 1:51 am

    anyone want to see a weapon that has an invisible blade or a smoke screen in place of a sharp shiny steel blade
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    Post by Acarnatia Wed Dec 19, 2012 3:10 am

    I'd like to see the Penetrating Sword from DeS return.
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    Post by Kyōkai Wed Dec 19, 2012 3:19 am

    Guys. Lances.

    *Holds shield up and dashes while holding the attack button

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