Now, I'm sure most of you know that toggle escapes and dead angles have been used for a long time in Dark Souls PvP. The thing is, does anyone know exactly how they function?
We already know how some other glitchy phenomena function- lagstabs occur because BSing is client based, so as long as they got the BS on their screen it doesn't matter if they weren't anywhere near your back on your screen.
However, I'm curious as to how Dead Angles and Toggle Escapes come about.
From reading online, Dead angles occur because the game detects block if the hit lands in front of you and the hit lands on their shield, but does not detect block if you are attacking behind you and the hit crosses their body while also landing on their shield. I'm not sure if this is entirely accurate, since some claymore/scythe attacks seem to need to hit marginally to your side (not behind you) while in motion to dead angle. I would like to know if anyone has additionally detailed explanations on this.
Toggle escapes on the other hand seem not to have a common explanation. I assume it is similar to how the dragon head glitch used to work, but I'm stumped as to how it functions.
Is there anyone familiar with video game testing who can carry out experiments to determine through inductive reasoning exactly how these two PVP-centric glitches occur? I know that the forum doesn't allow glitching discussion, but these two features in particular are so central to pvp, don't blatantly unbalance the game, and are so commonly discussed here anyway (search dead angle/toggle escape) that I assume they generally aren't regarded as glitches.
We already know how some other glitchy phenomena function- lagstabs occur because BSing is client based, so as long as they got the BS on their screen it doesn't matter if they weren't anywhere near your back on your screen.
However, I'm curious as to how Dead Angles and Toggle Escapes come about.
From reading online, Dead angles occur because the game detects block if the hit lands in front of you and the hit lands on their shield, but does not detect block if you are attacking behind you and the hit crosses their body while also landing on their shield. I'm not sure if this is entirely accurate, since some claymore/scythe attacks seem to need to hit marginally to your side (not behind you) while in motion to dead angle. I would like to know if anyone has additionally detailed explanations on this.
Toggle escapes on the other hand seem not to have a common explanation. I assume it is similar to how the dragon head glitch used to work, but I'm stumped as to how it functions.
Is there anyone familiar with video game testing who can carry out experiments to determine through inductive reasoning exactly how these two PVP-centric glitches occur? I know that the forum doesn't allow glitching discussion, but these two features in particular are so central to pvp, don't blatantly unbalance the game, and are so commonly discussed here anyway (search dead angle/toggle escape) that I assume they generally aren't regarded as glitches.