What I am about to say is all pie in the sky stuff, and im not sure I would necessarily like to see this implemented but what the heck, here it goes:
There was a game called Mark of Kri for the PS3, in that game, when you pressed guard, you guarded attacks from all angles automatically.
The 360 guard was accompanied by some nice block animations as well.
This allowed the AI for enemies to be really aggressive and very prone to encircle you. You had to look for openings and attack carefully because you character did not have that many hit points.
So in a Dark Souls 2 setting it would, in theory anyway, eliminate dead angles.
It may not change the PVE difficulty either because you could then have more multi enemy PVE fights and still have to watch the old stamina bar when blocking.
It may also allow for 2 vs 1 and 3 vs 1 fight where the outnumbered person did not have to rely entirely on foot/roll speed.
Yea or Nay?
Does the block mechanic even need to be changed?
If so, then what would make it better?
There was a game called Mark of Kri for the PS3, in that game, when you pressed guard, you guarded attacks from all angles automatically.
The 360 guard was accompanied by some nice block animations as well.
This allowed the AI for enemies to be really aggressive and very prone to encircle you. You had to look for openings and attack carefully because you character did not have that many hit points.
So in a Dark Souls 2 setting it would, in theory anyway, eliminate dead angles.
It may not change the PVE difficulty either because you could then have more multi enemy PVE fights and still have to watch the old stamina bar when blocking.
It may also allow for 2 vs 1 and 3 vs 1 fight where the outnumbered person did not have to rely entirely on foot/roll speed.
Yea or Nay?
Does the block mechanic even need to be changed?
If so, then what would make it better?