DE5PA1R wrote:Archetypes? Hero's journey? Nobody brought that up.
It is by definition difficult to make a sequel to a stand-alone story. This difficulty is compounded if the conclusion is open-ended, and compounded exponentially if you plan on franchising. True for everything. Literally. Every. Thing.
Yeah, actually, you did.
DE5PA1R wrote:Gyonimizotetsu wrote:But Elder Scrolls will never be as hard, dark, soul crushing, or depressing as Dark Souls. They're two separate types of video games, in my opinion. Yeah, they're RPG's, but they're just too different to compare.
No. In fact, they're easy to compare. A narrative is a narrative; there are certain universal truths for telling a story.
Those 'universal truths' are archetypes. (they are also known as tropes) We also don't know that Dark Souls 2 is going to be a direct sequel. The events can definitely occur in a manner that leaves the original open as long as it doesn't touch upon the original too much. We do know that it's in a different land, with a different protagonist (I think it will be some other random girl/guy) and about different events.
Star Wars Episode 4 was made as a stand-alone. Then Lucas made episodes 5 and 6. In terms of making a sequel and then a trilogy from an original stand-alone, that was done well and done without infringing upon the original. The same thing can be done in video games, especially in this case since Dark Souls doesn't even involve the same places, characters or events.