how would you feel.. if dark souls had the same system as dragon's dogma- but only for spells.. or hell, for everything even.
"what the hells dragons dogma rifter?"
well if you haven't played this game.. i'll save you the trouble. skip if you've played it obviously.
- in dragons dogma theres a health bar (no s***) and a stamina bar. there's no magic bar..
now.. yes theres casters in the game too. it's done well actually, VERY well if you ask me.
how the system works is the casters use stamina to cast their spells, the same way they would use it to swing a sword or do whatever other nonsense you do in that game.. run while your pawns yell useless stuff at you i guess.
it's a cool system. it lets casters focus on being tim the enchanter they've always dreamed of being..
"but hows that balanced, i can just spam wotg over and over and over.."
cuz people don't already? but hang on, they even took it a step further. when you depleted your stamina, your character would enter an exhausted state where theyd take a severe mobility hit (hunched over like a smoker doing a 10k run) and couldnt fight back or defend themselves unless a team mate helped you out.
apparently a slap to the back cures exhaustion, but anyways..
so what if dark souls had a system like dragons dogma for casting, but they had spells that where similar to using an actual weapon.. like a bow or what not. not overpowered, not utility- but on par with a weapon. you could have slow spells similar to tempest or sword dance, medium spells that would be similar to an r2 that can overextend itself easily and bread and butter fast spells like fireball or soul arrow.
maybe.. because the exhaustion state in dragons dogma would be weird in dark souls, there could be a magic bar that would require the correct amount like in demons souls- but would constantly regenerate like a stamina bar.
what do you think? or even better.. what would you want or do?