DSME allows you to explore the Dark Souls collision data Map both in first person FPS style controls. Made in Unity, It also allows you to switch to a no-clipping free flight camera.
- Showing the relationship to Blighttown and the Valley of Drakes.
- You'd basically land right on the wooden bridge between the New Londo Ruins / Blighttown entrance in the VoD if you could survive walking off the cliffside-staircase to the Burg.
- The entrance to Quelaag's Domain is almost directly beneath the Graveyard.
Blighttown & Queelag's Domain
- Shows the annoying branch-path that is responsible for killing many players. The collision data reveals some jagged edges which shows why it's easy to get caught up on that terrain.
- Demonstrating that there is nothing behind the dead end by the Daughter of Chaos bonfire.
- Shows the invisible path to the blue titantite slab from several angles.
- Reveals two unreachable cells in the prison tower that seem to be actual rooms the player could likely stand in. One of them even has a drop down path into one of the cells you can enter. You can look up and see the vertical shaft up to the unreachable room in-game. Very interesting!
My guess is one or both of these locations may have been intended as potential invasion spawn locations. They're not in some far, remote corner of the prison tower-- both cells have exits that aren't a far drop down into normal parts of the level. Seeing how there are only 2 invasion spawn points in the Duke's Archives, and some other large levels like Sen's Fortress have 7... it seems logical that invaders could have entered from these locations.
Demon Ruins (Centipede Demon room)
- A demonstration that there is nothing hidden behind the mysterious doorway.
Sen's Fortress (image 1)
Sen's Fortress (album 1)
- First image shows where the boulder path to the Gold Serpent Ring exits. Right below near where Siegmeyer gets stuck.
- The album has a few screenshots of the walled-off, "ancient" entrance to Anor Londo behind the Iron Golem.
- There's nothing behind that wall, but it's aligned perfectly with the main Anor Londo walkway (the bridge path to the large rotating elevator). It's a bit lower, but if you continued on a perfectly straight path from the Iron Golem area, and inclined upwards, you'd wind up directly on that walkway. Or if you clip about ~20 feet beyond the wall, the room with the Anor Londo bonfire is high up directly above your head.
For a much more interesting demonstration of off-limit areas in Sen's Fortress, check out this video of no-clipping by Pikol:
Those areas really didn't look like anything special in the map viewer.
New Londo Ruins
- A known, off-limits area can't be seen in the map viewer. This means the collision data we see isn't a guaranteed means of discovering all the unintended, land-able locations.
- And we see that poor Rickert doesn't get a "real" room of his own.
Painted World of Ariamis
- I found a couple hidden staircases beneath the floor where you fight Priscilla!
- The staircases don't seem to lead anywhere, they just hug the walls of an empty tower. Would still be cool if someone with the ability to no-clip could get in there and take a look in-game, like the unreachable cells in the duke's prison tower...
- Showing how the opening cell appears to be underneath rocky terrain just outside the exit of the Asylum Demon's room (near where the torch hollows are on your return trip). Doesn't make too much sense for it to have a skylight.
Tomb of the Giants (1)
Tomb of the Giants (2)
- (1) A demonstration of why, unfortunately, we shouldn't be able to see the Archtrees / "ash-lake expanse" from the Tomb of the Giants. Possibly the biggest geographical inconsistency in the game (although I'm still glad they put it there)... Looking up, we should be looking at a cliff-wall in the Valley of Drakes.
- (2) Showing the relationship to New Londo Ruins and Quelaag's Domain.
Chasm of the Abyss
- This is where the Chasm of the Abyss is located in relationship to the Valley of the Drakes.
The Royal Wood vs. Darkroot Forest
- Animated gifs comparing parts of the Royal Wood and Darkroot Forest.
- Also shows how Manus's boss room in the Chasm of the Abyss and The Four Kings' Abyss are located very close to each other.
Last edited by retro on Tue Feb 05, 2013 3:25 pm; edited 5 times in total