I would like to see some sort of health draining path, one that works like the server.
(I hope this isn't a repeated thread :oops: )
Sentiel wrote:It may sound silly, but I'd like to see ice.
Not only as weapon paths, but as magic as well
dsg78gaming wrote:Freezing enemies would be extremely fun. I enjoyed bioshock when you could freeze enemies and then smash them to pieces, I could imagine freezing a few demons and using a large club two handed smashing them to a million pieces
Acarnatia wrote:Non-scaling weapons are just unbalanced. If even lightning and fire return, I hope they alter them as to scale (if reduced) with something.
GrinTwist wrote:I wouldn't mind seeing a path for a poison weapon, just keep the build up to wear it would take 4-5 hits before a player in PVP could be poisoned.
I'd like to keep toxic a buff though, I think introducing a toxic path would make things a bit too hectic in PVP.
Serious_Much wrote:GrinTwist wrote:I wouldn't mind seeing a path for a poison weapon, just keep the build up to wear it would take 4-5 hits before a player in PVP could be poisoned.
I'd like to keep toxic a buff though, I think introducing a toxic path would make things a bit too hectic in PVP.
Gravelord GS is toxic..
Baby's nail was toxic on DS..
I reckon that there will at least be another toxic weapon "As is tradition", but that if they bring in status effect paths, it would for sure only be poison and bleed.
Having bleed upgrade path would be cool though, a dager upgraded taking 2 hits to rip off 30% of your health. Tactics_Much?