by Ashran Sun Mar 24, 2013 6:11 am
Soul upgrading path.
-You can use large amounts of souls and maybe other expensive stuff to bind a weapon to you. Infinite durability, less weight and affected by the buffs to yourself. Also, it can only be equiped near a bonfire and cannot be switched from its slot.
Do you imagine a IRON SKIN buffed longsword? Awesome. A fog sword that is invisible and does "phantom dmg" so your enemies dont see the health bar going down? This could be so much fun...
Wind upgrading path.
-New titatine, slabs and stuff to upgrade your weapons in this cool way. You could only be able to upgrade weapons that "cut" air, so no clubs and very heavy weaponry allowed. It could be just like elemental scaling but with a knockback effect and maybe being able to unleash an air cut like the golem's axe.
Srsly. Wind magic. My favorite magic, always misunderstood as lightning magic. I want this to be in the souls saga, is so well adaptable and so cool... Plus, KNOCKBACK! Yes! And that air slash... fun.
Chameleon upgrading path.
-Only a +1 path, adding a variable stat to your weapon. This stat is based on your conecction to the weapon in this way: If you are using a +1 chameleon smough hammer but you look like a giantdad, you will not receive any bonus dmg. If you are going full smough and you have a lot of STR and large body type, you will receive a great bonus to dmg, durability and other stuff. Because cosplay is cool. Also, speacial moveset if needed (im looking at you, sniper crossbrow + chester)
This. Because of reasons. Now.
Ashborn upgrading path.
-When the fire will fade, you will be there. Born from ashes, our destiny is to set the world on fire. This path will give your weapon a "learning" stat. The more parries you archieve with different enemies, the faster you will parry (with an ashborn shield) Or more dmg in plunge attacks if you are into it...
It could be cool if restricted to PVE.